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path: root/WebCore/platform/graphics/android/MediaLayer.h
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/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef MediaLayer_h
#define MediaLayer_h

#if USE(ACCELERATED_COMPOSITING)

#include "RefPtr.h"
#include "DoubleBufferedTexture.h"
#include "LayerAndroid.h"
#include <utils/RefBase.h>


namespace WebCore {

class MediaTexture : public DoubleBufferedTexture,
                     public android::LightRefBase<MediaTexture> {

public:
    MediaTexture(EGLContext sharedContext) : DoubleBufferedTexture(sharedContext) { };
};


class MediaLayer : public LayerAndroid {

public:
    MediaLayer();
    MediaLayer(const MediaLayer& layer);
    virtual ~MediaLayer();

    virtual bool drawGL(SkMatrix&);
    virtual void paintBitmapGL() const { };
    virtual bool needsTexture() { return false; }

    virtual bool isMedia() const { return true; }
    virtual LayerAndroid* copy() const { return new MediaLayer(*this); }

    MediaTexture* getTexture() const { return m_bufferedTexture; }

    void setCurrentTextureInfo(TextureInfo* info) { m_currentTextureInfo = info; }
    TextureInfo* getCurrentTextureInfo() const { return m_currentTextureInfo; }


private:

    // GL textures management
    MediaTexture* m_bufferedTexture;

    TextureInfo* m_currentTextureInfo;

};

} // namespace WebCore

#endif // USE(ACCELERATED_COMPOSITING)

#endif  // MediaLayer_h