1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ShaderProgram_h
#define ShaderProgram_h
#if USE(ACCELERATED_COMPOSITING)
#include "FloatRect.h"
#include "IntRect.h"
#include "SkRect.h"
#include "TransformationMatrix.h"
#include <GLES2/gl2.h>
namespace WebCore {
class ShaderProgram {
public:
ShaderProgram();
int projectionMatrix() { return m_hProjectionMatrix; }
int alpha() { return m_hAlpha; }
int textureSampler() { return m_hTexSampler; }
int program() { return m_program; }
// Drawing
void setViewport(SkRect& viewport);
void drawQuad(SkRect& geometry, int textureId, float opacity);
void drawLayerQuad(const TransformationMatrix& drawMatrix,
SkRect& geometry, int textureId, float opacity);
void setViewRect(const IntRect& viewRect);
FloatRect clipRectInScreenCoord(const TransformationMatrix& drawMatrix,
const IntSize& size);
void clip(const FloatRect& rect);
IntRect clippedRectWithViewport(const IntRect& rect, int margin = 0);
private:
GLuint loadShader(GLenum shaderType, const char* pSource);
GLuint createProgram(const char* vertexSource, const char* fragmentSource);
void setProjectionMatrix(SkRect& geometry);
int m_program;
TransformationMatrix m_projectionMatrix;
GLuint m_textureBuffer[1];
TransformationMatrix m_clippingMatrix;
SkRect m_viewport;
IntRect m_viewRect;
FloatRect m_clipRect;
// uniforms
int m_hProjectionMatrix;
int m_hAlpha;
int m_hTexSampler;
};
} // namespace WebCore
#endif // USE(ACCELERATED_COMPOSITING)
#endif // ShaderProgram_h
|