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/*
 * Copyright (C) 2010 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */


#ifndef LayerRendererChromium_h
#define LayerRendererChromium_h

#if USE(ACCELERATED_COMPOSITING)

#include "CanvasLayerChromium.h"
#include "ContentLayerChromium.h"
#include "IntRect.h"
#include "LayerChromium.h"
#include "SkBitmap.h"
#include <wtf/HashMap.h>
#include <wtf/Noncopyable.h>
#include <wtf/PassOwnPtr.h>
#include <wtf/Vector.h>

#if PLATFORM(CG)
#include <CoreGraphics/CGContext.h>
#include <wtf/RetainPtr.h>
#endif

namespace WebCore {

class GraphicsContext3D;

// Class that handles drawing of composited render layers using GL.
class LayerRendererChromium : public Noncopyable {
public:
    static PassOwnPtr<LayerRendererChromium> create(PassOwnPtr<GraphicsContext3D> graphicsContext3D);

    LayerRendererChromium(PassOwnPtr<GraphicsContext3D> graphicsContext3D);
    ~LayerRendererChromium();

    GraphicsContext3D* context();

    // updates size of root texture, if needed, and scrolls the backbuffer.
    void prepareToDrawLayers(const IntRect& visibleRect, const IntRect& contentRect, const IntPoint& scrollPosition);

    // updates a rectangle within the root layer texture
    void updateRootLayerTextureRect(const IntRect& updateRect);

    // draws the current layers onto the backbuffer
    void drawLayers(const IntRect& visibleRect, const IntRect& contentRect);

    // waits for rendering to finish
    void finish();

    // puts backbuffer onscreen
    void present();

    void setRootLayer(PassRefPtr<LayerChromium> layer) { m_rootLayer = layer; }
    LayerChromium* rootLayer() { return m_rootLayer.get(); }

    void setNeedsDisplay() { m_needsDisplay = true; }

    bool hardwareCompositing() const { return m_hardwareCompositing; }

    void setRootLayerCanvasSize(const IntSize&);

    GraphicsContext* rootLayerGraphicsContext() const { return m_rootLayerGraphicsContext.get(); }

    unsigned createLayerTexture();

    static void debugGLCall(GraphicsContext3D*, const char* command, const char* file, int line);

    const TransformationMatrix& projectionMatrix() const { return m_projectionMatrix; }

    void useShader(unsigned);

    bool checkTextureSize(const IntSize&);

    const LayerChromium::SharedValues* layerSharedValues() const { return m_layerSharedValues.get(); }
    const ContentLayerChromium::SharedValues* contentLayerSharedValues() const { return m_contentLayerSharedValues.get(); }
    const CanvasLayerChromium::SharedValues* canvasLayerSharedValues() const { return m_canvasLayerSharedValues.get(); }

    void resizeOnscreenContent(const IntSize&);

    IntSize rootLayerTextureSize() const { return IntSize(m_rootLayerTextureWidth, m_rootLayerTextureHeight); }
    void getFramebufferPixels(void *pixels, const IntRect& rect);

private:
    void updateLayersRecursive(LayerChromium* layer, const TransformationMatrix& parentMatrix, float opacity);

    void drawLayersRecursive(LayerChromium*, const FloatRect& scissorRect);

    void drawLayer(LayerChromium*);

    bool isLayerVisible(LayerChromium*, const TransformationMatrix&, const IntRect& visibleRect);

    void drawLayerIntoStencilBuffer(LayerChromium*, bool decrement);

    void scissorToRect(const FloatRect&);

    bool makeContextCurrent();

    bool initializeSharedObjects();
    void cleanupSharedObjects();

    unsigned m_rootLayerTextureId;
    int m_rootLayerTextureWidth;
    int m_rootLayerTextureHeight;

    // Scroll shader uniform locations.
    unsigned m_scrollShaderProgram;
    int m_scrollShaderSamplerLocation;
    int m_scrollShaderMatrixLocation;

    TransformationMatrix m_projectionMatrix;

    RefPtr<LayerChromium> m_rootLayer;

    bool m_needsDisplay;
    IntPoint m_scrollPosition;
    bool m_hardwareCompositing;

    unsigned int m_currentShader;

#if PLATFORM(SKIA)
    OwnPtr<skia::PlatformCanvas> m_rootLayerCanvas;
    OwnPtr<PlatformContextSkia> m_rootLayerSkiaContext;
    OwnPtr<GraphicsContext> m_rootLayerGraphicsContext;
#elif PLATFORM(CG)
    Vector<uint8_t> m_rootLayerBackingStore;
    RetainPtr<CGContextRef> m_rootLayerCGContext;
    OwnPtr<GraphicsContext> m_rootLayerGraphicsContext;
#endif

    IntSize m_rootLayerCanvasSize;

    IntRect m_rootVisibleRect;

    int m_maxTextureSize;

    int m_numStencilBits;

    // Store values that are shared between instances of each layer type
    // associated with this instance of the compositor. Since there can be
    // multiple instances of the compositor running in the same renderer process
    // we cannot store these values in static variables.
    OwnPtr<LayerChromium::SharedValues> m_layerSharedValues;
    OwnPtr<ContentLayerChromium::SharedValues> m_contentLayerSharedValues;
    OwnPtr<CanvasLayerChromium::SharedValues> m_canvasLayerSharedValues;

    OwnPtr<GraphicsContext3D> m_context;
};

// Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL
// call made by the compositor. Useful for debugging rendering issues but
// will significantly degrade performance.
#define DEBUG_GL_CALLS 0

#if DEBUG_GL_CALLS && !defined ( NDEBUG )
#define GLC(context, x) { (x), LayerRendererChromium::debugGLCall(context, #x, __FILE__, __LINE__); }
#else
#define GLC(context, x) (x)
#endif


}

#endif // USE(ACCELERATED_COMPOSITING)

#endif