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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef PluginLayerChromium_h
#define PluginLayerChromium_h
#if USE(ACCELERATED_COMPOSITING)
#include "LayerChromium.h"
namespace WebCore {
// A Layer containing a the rendered output of a plugin instance.
class PluginLayerChromium : public LayerChromium {
public:
static PassRefPtr<PluginLayerChromium> create(GraphicsLayerChromium* owner = 0);
virtual bool drawsContent() { return true; }
virtual void updateContentsIfDirty();
virtual void draw();
void setTextureId(unsigned textureId);
class SharedValues {
public:
SharedValues(GraphicsContext3D* context);
~SharedValues();
unsigned shaderProgram() const { return m_shaderProgram; }
int shaderSamplerLocation() const { return m_shaderSamplerLocation; }
int shaderMatrixLocation() const { return m_shaderMatrixLocation; }
int shaderAlphaLocation() const { return m_shaderAlphaLocation; }
bool initialized() const { return m_initialized; }
private:
GraphicsContext3D* m_context;
unsigned m_shaderProgram;
int m_shaderSamplerLocation;
int m_shaderMatrixLocation;
int m_shaderAlphaLocation;
bool m_initialized;
};
private:
PluginLayerChromium(GraphicsLayerChromium* owner);
unsigned m_textureId;
};
}
#endif // USE(ACCELERATED_COMPOSITING)
#endif
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