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/*
* Copyright (C) 2007 Ryan Leavengood <leavengood@gmail.com>
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "Path.h"
#include "FloatRect.h"
#include "NotImplemented.h"
#include "PlatformString.h"
#include <Region.h>
namespace WebCore {
Path::Path()
: m_path(new BRegion())
{
}
Path::~Path()
{
delete m_path;
}
Path::Path(const Path& other)
: m_path(new BRegion(*other.platformPath()))
{
}
Path& Path::operator=(const Path& other)
{
if (&other != this)
m_path = other.platformPath();
return *this;
}
bool Path::hasCurrentPoint() const
{
return !isEmpty();
}
bool Path::contains(const FloatPoint& point, WindRule rule) const
{
return m_path->Contains(point);
}
void Path::translate(const FloatSize& size)
{
notImplemented();
}
FloatRect Path::boundingRect() const
{
return m_path->Frame();
}
void Path::moveTo(const FloatPoint& point)
{
// FIXME: Use OffsetBy?
notImplemented();
}
void Path::addLineTo(const FloatPoint& p)
{
notImplemented();
}
void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p)
{
notImplemented();
}
void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
{
notImplemented();
}
void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius)
{
notImplemented();
}
void Path::closeSubpath()
{
notImplemented();
}
void Path::addArc(const FloatPoint& p, float r, float sar, float ear, bool anticlockwise)
{
notImplemented();
}
void Path::addRect(const FloatRect& r)
{
m_path->Include(r);
}
void Path::addEllipse(const FloatRect& r)
{
notImplemented();
}
void Path::clear()
{
m_path->MakeEmpty();
}
bool Path::isEmpty() const
{
return !m_path->Frame().IsValid();
}
String Path::debugString() const
{
notImplemented();
return String();
}
void Path::apply(void* info, PathApplierFunction function) const
{
notImplemented();
}
void Path::transform(const TransformationMatrix& transform)
{
notImplemented();
}
FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier)
{
notImplemented();
return FloatRect();
}
} // namespace WebCore
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