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/*
 * Copyright (C) 2010 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"

#if ENABLE(3D_CANVAS)

#include "Extensions3DOpenGL.h"

#include "GraphicsContext3D.h"
#include <wtf/Vector.h>

#if PLATFORM(MAC)
#include <OpenGL/gl.h>
#endif

namespace WebCore {

Extensions3DOpenGL::Extensions3DOpenGL()
    : m_initializedAvailableExtensions(false)
{
}

Extensions3DOpenGL::~Extensions3DOpenGL()
{
}

bool Extensions3DOpenGL::supports(const String& name)
{
    // Note on support for BGRA:
    //
    // For OpenGL ES2.0, requires checking for
    // GL_EXT_texture_format_BGRA8888 and GL_EXT_read_format_bgra.
    // For desktop GL, BGRA has been supported since OpenGL 1.2.
    //
    // However, note that the GL ES2 extension requires the
    // internalFormat to glTexImage2D() be GL_BGRA, while desktop GL
    // will not accept GL_BGRA (must be GL_RGBA), so this must be
    // checked on each platform. Desktop GL offers neither
    // GL_EXT_texture_format_BGRA8888 or GL_EXT_read_format_bgra, so
    // treat them as unsupported here.
    if (!m_initializedAvailableExtensions) {
        String extensionsString(reinterpret_cast<const char*>(::glGetString(GL_EXTENSIONS)));
        Vector<String> availableExtensions;
        extensionsString.split(" ", availableExtensions);
        for (size_t i = 0; i < availableExtensions.size(); ++i)
            m_availableExtensions.add(availableExtensions[i]);
        m_initializedAvailableExtensions = true;
    }
    return m_availableExtensions.contains(name);
}

int Extensions3DOpenGL::getGraphicsResetStatusARB()
{
    return GraphicsContext3D::NO_ERROR;
}

} // namespace WebCore

#endif // ENABLE(3D_CANVAS)