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/*
* Copyright (C) 2007 Kevin Ollivier. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "Font.h"
#include "FontFallbackList.h"
#include "GlyphBuffer.h"
#include "GraphicsContext.h"
#include "IntRect.h"
#include "NotImplemented.h"
#include "SimpleFontData.h"
#include <wx/dcclient.h>
#include "fontprops.h"
#include "non-kerned-drawing.h"
namespace WebCore {
void Font::drawGlyphs(GraphicsContext* graphicsContext, const SimpleFontData* font, const GlyphBuffer& glyphBuffer,
int from, int numGlyphs, const FloatPoint& point) const
{
// prepare DC
Color color = graphicsContext->fillColor();
// We can't use wx drawing methods on Win/Linux because they automatically kern text
// so we've created a function with platform dependent drawing implementations that
// will hopefully be folded into wx once the API has solidified.
// see platform/wx/wxcode/<platform> for the implementations.
drawTextWithSpacing(graphicsContext, font, color, glyphBuffer, from, numGlyphs, point);
}
FloatRect Font::selectionRectForComplexText(const TextRun& run, const IntPoint& point, int h, int from, int to) const
{
notImplemented();
return FloatRect();
}
void Font::drawComplexText(GraphicsContext* graphicsContext, const TextRun& run, const FloatPoint& point, int from, int to) const
{
notImplemented();
}
float Font::floatWidthForComplexText(const TextRun& run) const
{
notImplemented();
return 0;
}
int Font::offsetForPositionForComplexText(const TextRun& run, int x, bool includePartialGlyphs) const
{
notImplemented();
return 0;
}
}
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