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/*
* Copyright (C) 2007 Kevin Ollivier All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "Path.h"
#include "TransformationMatrix.h"
#include "FloatPoint.h"
#include "FloatRect.h"
#include "NotImplemented.h"
#include "StrokeStyleApplier.h"
#include <stdio.h>
#include <wx/defs.h>
#include <wx/graphics.h>
namespace WebCore {
int getWxWindRuleForWindRule(WindRule rule)
{
if (rule == RULE_EVENODD)
return wxODDEVEN_RULE;
return wxWINDING_RULE;
}
Path::Path()
{
m_path = 0;
// NB: This only supports the 'default' renderer as determined by wx on
// each platform. If an app uses a non-default renderer (e.g. Cairo on Win),
// there will be problems, but there's no way we can determine which
// renderer an app is using right now with wx API, so we will just handle
// the common case.
#if USE(WXGC)
wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetDefaultRenderer();
if (renderer) {
wxGraphicsPath path = renderer->CreatePath();
m_path = new wxGraphicsPath(path);
}
#endif
}
Path::~Path()
{
clear();
}
Path::Path(const Path& path)
{
m_path = new wxGraphicsPath(*path.m_path);
}
bool Path::contains(const FloatPoint& point, const WindRule rule) const
{
#if USE(WXGC)
if (m_path) {
#if wxCHECK_VERSION(2,9,0)
return m_path->Contains(point.x(), point.y(), static_cast<wxPolygonFillMode>(getWxWindRuleForWindRule(rule)));
#else
return m_path->Contains(point.x(), point.y(), getWxWindRuleForWindRule(rule));
#endif
}
#endif
return false;
}
void Path::translate(const FloatSize&)
{
notImplemented();
}
FloatRect Path::boundingRect() const
{
#if USE(WXGC)
if (m_path) {
return m_path->GetBox();
}
#endif
return FloatRect();
}
FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier)
{
notImplemented();
return FloatRect();
}
Path& Path::operator=(const Path&)
{
notImplemented();
return*this;
}
void Path::clear()
{
if (m_path)
delete m_path;
#if USE(WXGC)
wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetDefaultRenderer();
if (renderer) {
wxGraphicsPath path = renderer->CreatePath();
m_path = new wxGraphicsPath(path);
}
#endif
}
void Path::moveTo(const FloatPoint& point)
{
#if USE(WXGC)
if (m_path)
m_path->MoveToPoint(point.x(), point.y());
#endif
}
void Path::addLineTo(const FloatPoint& point)
{
#if USE(WXGC)
if (m_path)
m_path->AddLineToPoint(point.x(), point.y());
#endif
}
void Path::addQuadCurveTo(const FloatPoint& control, const FloatPoint& end)
{
#if USE(WXGC)
if (m_path)
m_path->AddQuadCurveToPoint(control.x(), control.y(), end.x(), end.y());
#endif
}
void Path::addBezierCurveTo(const FloatPoint& control1, const FloatPoint& control2, const FloatPoint& end)
{
#if USE(WXGC)
if (m_path)
m_path->AddCurveToPoint(control1.x(), control1.y(), control2.x(), control2.y(), end.x(), end.y());
#endif
}
void Path::addArcTo(const FloatPoint& point1, const FloatPoint& point2, float radius)
{
#if USE(WXGC)
if (m_path)
m_path->AddArcToPoint(point1.x(), point1.y(), point2.x(), point2.y(), radius);
#endif
}
void Path::closeSubpath()
{
#if USE(WXGC)
if (m_path)
m_path->CloseSubpath();
#endif
}
void Path::addArc(const FloatPoint& point, float radius, float startAngle, float endAngle, bool clockwise)
{
#if USE(WXGC)
if (m_path)
m_path->AddArc(point.x(), point.y(), radius, startAngle, endAngle, clockwise);
#endif
}
void Path::addRect(const FloatRect& rect)
{
#if USE(WXGC)
if (m_path)
m_path->AddRectangle(rect.x(), rect.y(), rect.width(), rect.height());
#endif
}
void Path::addEllipse(const FloatRect& rect)
{
#if USE(WXGC)
if (m_path)
m_path->AddEllipse(rect.x(), rect.y(), rect.width(), rect.height());
#endif
}
void Path::transform(const TransformationMatrix& transform)
{
#if USE(WXGC)
if (m_path)
m_path->Transform(transform);
#endif
}
void Path::apply(void* info, PathApplierFunction function) const
{
notImplemented();
}
bool Path::isEmpty() const
{
#if USE(WXGC)
if (m_path) {
wxDouble width, height;
m_path->GetBox(NULL, NULL, &width, &height);
return (width == 0 && height == 0);
}
#endif
return true;
}
}
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