summaryrefslogtreecommitdiffstats
path: root/WebCore/rendering/RenderFieldset.cpp
blob: d3b88c1ede5e1f75ec648e9dab05c5d6d727d087 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
/*
 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
 *           (C) 1999 Antti Koivisto (koivisto@kde.org)
 *           (C) 2000 Dirk Mueller (mueller@kde.org)
 * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#include "config.h"
#include "RenderFieldset.h"

#include "CSSPropertyNames.h"
#include "HTMLNames.h"
#include "GraphicsContext.h"

#if ENABLE(WML)
#include "WMLNames.h"
#endif

using std::min;
using std::max;

namespace WebCore {

using namespace HTMLNames;

RenderFieldset::RenderFieldset(Node* element)
    : RenderBlock(element)
{
}

void RenderFieldset::computePreferredLogicalWidths()
{
    RenderBlock::computePreferredLogicalWidths();
    if (RenderBox* legend = findLegend()) {
        int legendMinWidth = legend->minPreferredLogicalWidth();

        Length legendMarginLeft = legend->style()->marginLeft();
        Length legendMarginRight = legend->style()->marginLeft();

        if (legendMarginLeft.isFixed())
            legendMinWidth += legendMarginLeft.value();

        if (legendMarginRight.isFixed())
            legendMinWidth += legendMarginRight.value();

        m_minPreferredLogicalWidth = max(m_minPreferredLogicalWidth, legendMinWidth + borderAndPaddingWidth());
    }
}

RenderObject* RenderFieldset::layoutLegend(bool relayoutChildren)
{
    RenderBox* legend = findLegend();
    if (legend) {
        if (relayoutChildren)
            legend->setNeedsLayout(true);
        legend->layoutIfNeeded();

        int xPos;
        if (style()->direction() == RTL) {
            switch (legend->style()->textAlign()) {
                case LEFT:
                    xPos = borderLeft() + paddingLeft();
                    break;
                case CENTER:
                    xPos = (width() - legend->width()) / 2;
                    break;
                default:
                    xPos = width() - paddingRight() - borderRight() - legend->width() - legend->marginRight();
            }
        } else {
            switch (legend->style()->textAlign()) {
                case RIGHT:
                    xPos = width() - paddingRight() - borderRight() - legend->width();
                    break;
                case CENTER:
                    xPos = (width() - legend->width()) / 2;
                    break;
                default:
                    xPos = borderLeft() + paddingLeft() + legend->marginLeft();
            }
        }
        int b = borderTop();
        int h = legend->height();
        legend->setLocation(xPos, max((b-h)/2, 0));
        setHeight(max(b, h) + paddingTop());
    }
    return legend;
}

RenderBox* RenderFieldset::findLegend() const
{
    for (RenderObject* legend = firstChild(); legend; legend = legend->nextSibling()) {
        if (!legend->isFloatingOrPositioned() && legend->node() &&
            (legend->node()->hasTagName(legendTag)
#if ENABLE(WML)
            || legend->node()->hasTagName(WMLNames::insertedLegendTag)
#endif
            )
           )
            return toRenderBox(legend);
    }
    return 0;
}

void RenderFieldset::paintBoxDecorations(PaintInfo& paintInfo, int tx, int ty)
{
    if (!paintInfo.shouldPaintWithinRoot(this))
        return;

    int w = width();
    int h = height();
    RenderBox* legend = findLegend();
    if (!legend)
        return RenderBlock::paintBoxDecorations(paintInfo, tx, ty);

    int yOff = (legend->y() > 0) ? 0 : (legend->height() - borderTop()) / 2;
    int legendBottom = ty + legend->y() + legend->height();
    h -= yOff;
    ty += yOff;

    paintBoxShadow(paintInfo.context, tx, ty, w, h, style(), Normal);

    paintFillLayers(paintInfo, style()->visitedDependentColor(CSSPropertyBackgroundColor), style()->backgroundLayers(), tx, ty, w, h);
    paintBoxShadow(paintInfo.context, tx, ty, w, h, style(), Inset);

    if (!style()->hasBorder())
        return;

    // Save time by not saving and restoring the GraphicsContext in the straight border case
    if (!style()->hasBorderRadius())
        return paintBorderMinusLegend(paintInfo.context, tx, ty, w, h, style(), legend->x(), legend->width(), legendBottom);
    
    // We have rounded borders, create a clipping region 
    // around the legend and paint the border as normal
    GraphicsContext* graphicsContext = paintInfo.context;
    graphicsContext->save();

    int clipTop = ty;
    int clipHeight = max(static_cast<int>(style()->borderTopWidth()), legend->height());

    graphicsContext->clipOut(IntRect(tx + legend->x(), clipTop,
                                       legend->width(), clipHeight));
    paintBorder(paintInfo.context, tx, ty, w, h, style(), true, true);

    graphicsContext->restore();
}

void RenderFieldset::paintMask(PaintInfo& paintInfo, int tx, int ty)
{
    if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
        return;

    int w = width();
    int h = height();
    RenderBox* legend = findLegend();
    if (!legend)
        return RenderBlock::paintMask(paintInfo, tx, ty);

    int yOff = (legend->y() > 0) ? 0 : (legend->height() - borderTop()) / 2;
    h -= yOff;
    ty += yOff;

    paintMaskImages(paintInfo, tx, ty, w, h);
}
        
void RenderFieldset::paintBorderMinusLegend(GraphicsContext* graphicsContext, int tx, int ty, int w, int h,
                                            const RenderStyle* style, int lx, int lw, int lb)
{
    const Color& tc = style->visitedDependentColor(CSSPropertyBorderTopColor);
    const Color& bc = style->visitedDependentColor(CSSPropertyBorderBottomColor);

    EBorderStyle ts = style->borderTopStyle();
    EBorderStyle bs = style->borderBottomStyle();
    EBorderStyle ls = style->borderLeftStyle();
    EBorderStyle rs = style->borderRightStyle();

    bool render_t = ts > BHIDDEN;
    bool render_l = ls > BHIDDEN;
    bool render_r = rs > BHIDDEN;
    bool render_b = bs > BHIDDEN;

    int borderLeftWidth = style->borderLeftWidth();
    int borderRightWidth = style->borderRightWidth();

    if (render_t) {
        if (lx >= borderLeftWidth)
            drawLineForBoxSide(graphicsContext, tx, ty, tx + min(lx, w), ty + style->borderTopWidth(), BSTop, tc, ts,
                       (render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? borderLeftWidth : 0),
                       (lx >= w && render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? borderRightWidth : 0));
        if (lx + lw <=  w - borderRightWidth)
            drawLineForBoxSide(graphicsContext, tx + max(0, lx + lw), ty, tx + w, ty + style->borderTopWidth(), BSTop, tc, ts,
                       (lx + lw <= 0 && render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? borderLeftWidth : 0),
                       (render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? borderRightWidth : 0));
    }

    if (render_b)
        drawLineForBoxSide(graphicsContext, tx, ty + h - style->borderBottomWidth(), tx + w, ty + h, BSBottom, bc, bs,
                   (render_l && (ls == DOTTED || ls == DASHED || ls == DOUBLE) ? style->borderLeftWidth() : 0),
                   (render_r && (rs == DOTTED || rs == DASHED || rs == DOUBLE) ? style->borderRightWidth() : 0));

    if (render_l) {
        const Color& lc = style->visitedDependentColor(CSSPropertyBorderLeftColor);
        int startY = ty;

        bool ignore_top =
            (tc == lc) &&
            (ls >= OUTSET) &&
            (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET);

        bool ignore_bottom =
            (bc == lc) &&
            (ls >= OUTSET) &&
            (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET);

        if (lx < borderLeftWidth && lx + lw > 0) {
            // The legend intersects the border.
            ignore_top = true;
            startY = lb;
        }

        drawLineForBoxSide(graphicsContext, tx, startY, tx + borderLeftWidth, ty + h, BSLeft, lc, ls,
                           ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());
    }

    if (render_r) {
        const Color& rc = style->visitedDependentColor(CSSPropertyBorderRightColor);
        int startY = ty;

        bool ignore_top =
            (tc == rc) &&
            (rs >= DOTTED || rs == INSET) &&
            (ts == DOTTED || ts == DASHED || ts == SOLID || ts == OUTSET);

        bool ignore_bottom =
            (bc == rc) &&
            (rs >= DOTTED || rs == INSET) &&
            (bs == DOTTED || bs == DASHED || bs == SOLID || bs == INSET);

        if (lx < w && lx + lw > w - borderRightWidth) {
            // The legend intersects the border.
            ignore_top = true;
            startY = lb;
        }

        drawLineForBoxSide(graphicsContext, tx + w - borderRightWidth, startY, tx + w, ty + h, BSRight, rc, rs,
                   ignore_top ? 0 : style->borderTopWidth(), ignore_bottom ? 0 : style->borderBottomWidth());
    }
}

void RenderFieldset::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
    RenderBlock::styleDidChange(diff, oldStyle);

    // WinIE renders fieldsets with display:inline like they're inline-blocks.  For us,
    // an inline-block is just a block element with replaced set to true and inline set
    // to true.  Ensure that if we ended up being inline that we set our replaced flag
    // so that we're treated like an inline-block.
    if (isInline())
        setReplaced(true);
}    

} // namespace WebCore