1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
|
/*
Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
2004, 2005, 2008 Rob Buis <buis@kde.org>
2005, 2007 Eric Seidel <eric@webkit.org>
2009 Google, Inc.
2009 Dirk Schulze <krit@webkit.org>
Copyright (C) Research In Motion Limited 2010. All rights reserved.
2009 Jeff Schiller <codedread@gmail.com>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
aint with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "RenderPath.h"
#include "FloatPoint.h"
#include "FloatQuad.h"
#include "GraphicsContext.h"
#include "HitTestRequest.h"
#include "PointerEventsHitRules.h"
#include "RenderSVGContainer.h"
#include "RenderSVGResourceMarker.h"
#include "SVGRenderSupport.h"
#include "SVGResources.h"
#include "SVGStyledTransformableElement.h"
#include "SVGTransformList.h"
#include "SVGURIReference.h"
#include "StrokeStyleApplier.h"
#include <wtf/MathExtras.h>
namespace WebCore {
class BoundingRectStrokeStyleApplier : public StrokeStyleApplier {
public:
BoundingRectStrokeStyleApplier(const RenderObject* object, RenderStyle* style)
: m_object(object)
, m_style(style)
{
ASSERT(style);
ASSERT(object);
}
void strokeStyle(GraphicsContext* gc)
{
SVGRenderSupport::applyStrokeStyleToContext(gc, m_style, m_object);
}
private:
const RenderObject* m_object;
RenderStyle* m_style;
};
RenderPath::RenderPath(SVGStyledTransformableElement* node)
: RenderSVGModelObject(node)
, m_needsBoundariesUpdate(false) // default is false, the cached rects are empty from the beginning
, m_needsPathUpdate(true) // default is true, so we grab a Path object once from SVGStyledTransformableElement
, m_needsTransformUpdate(true) // default is true, so we grab a AffineTransform object once from SVGStyledTransformableElement
{
}
bool RenderPath::fillContains(const FloatPoint& point, bool requiresFill, WindRule fillRule)
{
if (!m_fillBoundingBox.contains(point))
return false;
if (requiresFill && !RenderSVGResource::fillPaintingResource(this, style()))
return false;
return m_path.contains(point, fillRule);
}
bool RenderPath::strokeContains(const FloatPoint& point, bool requiresStroke)
{
if (!m_strokeAndMarkerBoundingBox.contains(point))
return false;
if (requiresStroke && !RenderSVGResource::strokePaintingResource(this, style()))
return false;
BoundingRectStrokeStyleApplier strokeStyle(this, style());
return m_path.strokeContains(&strokeStyle, point);
}
void RenderPath::layout()
{
LayoutRepainter repainter(*this, m_everHadLayout && checkForRepaintDuringLayout());
SVGStyledTransformableElement* element = static_cast<SVGStyledTransformableElement*>(node());
bool needsPathUpdate = m_needsPathUpdate;
if (needsPathUpdate) {
m_path = element->toPathData();
m_needsPathUpdate = false;
}
if (m_needsTransformUpdate) {
m_localTransform = element->animatedLocalTransform();
m_needsTransformUpdate = false;
}
// Invalidate all resources of this client if our layout changed.
if (m_everHadLayout && selfNeedsLayout())
SVGResourcesCache::clientLayoutChanged(this);
// At this point LayoutRepainter already grabbed the old bounds,
// recalculate them now so repaintAfterLayout() uses the new bounds
if (needsPathUpdate || m_needsBoundariesUpdate) {
updateCachedBoundaries();
m_needsBoundariesUpdate = false;
}
repainter.repaintAfterLayout();
setNeedsLayout(false);
}
void RenderPath::fillAndStrokePath(GraphicsContext* context)
{
context->beginPath();
RenderStyle* style = this->style();
if (RenderSVGResource* fillPaintingResource = RenderSVGResource::fillPaintingResource(this, style)) {
context->addPath(m_path);
if (fillPaintingResource->applyResource(this, style, context, ApplyToFillMode))
fillPaintingResource->postApplyResource(this, context, ApplyToFillMode);
}
RenderSVGResource* strokePaintingResource = RenderSVGResource::strokePaintingResource(this, style);
if (!strokePaintingResource)
return;
bool restoreContext = false;
if (style->svgStyle()->vectorEffect() == VE_NON_SCALING_STROKE) {
SVGStyledTransformableElement* element = static_cast<SVGStyledTransformableElement*>(node());
AffineTransform nonScalingStrokeTransform = element->getScreenCTM(SVGLocatable::DisallowStyleUpdate);
if (!nonScalingStrokeTransform.isInvertible())
return;
Path transformedPath = m_path;
transformedPath.transform(nonScalingStrokeTransform);
context->save();
context->concatCTM(nonScalingStrokeTransform.inverse());
context->addPath(transformedPath);
restoreContext = true;
} else
context->addPath(m_path);
if (strokePaintingResource->applyResource(this, style, context, ApplyToStrokeMode))
strokePaintingResource->postApplyResource(this, context, ApplyToStrokeMode);
if (restoreContext)
context->restore();
}
void RenderPath::paint(PaintInfo& paintInfo, int, int)
{
if (paintInfo.context->paintingDisabled() || style()->visibility() == HIDDEN || m_path.isEmpty())
return;
FloatRect boundingBox = repaintRectInLocalCoordinates();
FloatRect nonLocalBoundingBox = m_localTransform.mapRect(boundingBox);
if (!nonLocalBoundingBox.intersects(paintInfo.rect))
return;
PaintInfo childPaintInfo(paintInfo);
bool drawsOutline = style()->outlineWidth() && (childPaintInfo.phase == PaintPhaseOutline || childPaintInfo.phase == PaintPhaseSelfOutline);
if (drawsOutline || childPaintInfo.phase == PaintPhaseForeground) {
childPaintInfo.context->save();
childPaintInfo.applyTransform(m_localTransform);
if (childPaintInfo.phase == PaintPhaseForeground) {
PaintInfo savedInfo(childPaintInfo);
if (SVGRenderSupport::prepareToRenderSVGContent(this, childPaintInfo)) {
const SVGRenderStyle* svgStyle = style()->svgStyle();
if (svgStyle->shapeRendering() == SR_CRISPEDGES)
childPaintInfo.context->setShouldAntialias(false);
fillAndStrokePath(childPaintInfo.context);
if (svgStyle->hasMarkers())
m_markerLayoutInfo.drawMarkers(childPaintInfo);
}
SVGRenderSupport::finishRenderSVGContent(this, childPaintInfo, savedInfo.context);
}
if (drawsOutline)
paintOutline(childPaintInfo.context, static_cast<int>(boundingBox.x()), static_cast<int>(boundingBox.y()),
static_cast<int>(boundingBox.width()), static_cast<int>(boundingBox.height()));
childPaintInfo.context->restore();
}
}
// This method is called from inside paintOutline() since we call paintOutline()
// while transformed to our coord system, return local coords
void RenderPath::addFocusRingRects(Vector<IntRect>& rects, int, int)
{
IntRect rect = enclosingIntRect(repaintRectInLocalCoordinates());
if (!rect.isEmpty())
rects.append(rect);
}
bool RenderPath::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction)
{
// We only draw in the forground phase, so we only hit-test then.
if (hitTestAction != HitTestForeground)
return false;
FloatPoint localPoint = m_localTransform.inverse().mapPoint(pointInParent);
if (!SVGRenderSupport::pointInClippingArea(this, localPoint))
return false;
PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_PATH_HITTESTING, request, style()->pointerEvents());
bool isVisible = (style()->visibility() == VISIBLE);
if (isVisible || !hitRules.requireVisible) {
const SVGRenderStyle* svgStyle = style()->svgStyle();
WindRule fillRule = svgStyle->fillRule();
if (request.svgClipContent())
fillRule = svgStyle->clipRule();
if ((hitRules.canHitStroke && (svgStyle->hasStroke() || !hitRules.requireStroke) && strokeContains(localPoint, hitRules.requireStroke))
|| (hitRules.canHitFill && (svgStyle->hasFill() || !hitRules.requireFill) && fillContains(localPoint, hitRules.requireFill, fillRule))) {
updateHitTestResult(result, roundedIntPoint(localPoint));
return true;
}
}
return false;
}
FloatRect RenderPath::calculateMarkerBoundsIfNeeded()
{
SVGElement* svgElement = static_cast<SVGElement*>(node());
ASSERT(svgElement && svgElement->document());
if (!svgElement->isStyled())
return FloatRect();
SVGStyledElement* styledElement = static_cast<SVGStyledElement*>(svgElement);
if (!styledElement->supportsMarkers())
return FloatRect();
const SVGRenderStyle* svgStyle = style()->svgStyle();
ASSERT(svgStyle->hasMarkers());
SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(this);
if (!resources)
return FloatRect();
RenderSVGResourceMarker* markerStart = resources->markerStart();
RenderSVGResourceMarker* markerMid = resources->markerMid();
RenderSVGResourceMarker* markerEnd = resources->markerEnd();
if (!markerStart && !markerMid && !markerEnd)
return FloatRect();
return m_markerLayoutInfo.calculateBoundaries(markerStart, markerMid, markerEnd, svgStyle->strokeWidth().value(svgElement), m_path);
}
void RenderPath::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
{
if (diff == StyleDifferenceLayout)
setNeedsBoundariesUpdate();
RenderSVGModelObject::styleWillChange(diff, newStyle);
}
void RenderPath::updateCachedBoundaries()
{
if (m_path.isEmpty()) {
m_fillBoundingBox = FloatRect();
m_strokeAndMarkerBoundingBox = FloatRect();
m_repaintBoundingBox = FloatRect();
return;
}
// Cache _unclipped_ fill bounding box, used for calculations in resources
m_fillBoundingBox = m_path.boundingRect();
// Cache _unclipped_ stroke bounding box, used for calculations in resources (includes marker boundaries)
m_strokeAndMarkerBoundingBox = m_fillBoundingBox;
const SVGRenderStyle* svgStyle = style()->svgStyle();
if (svgStyle->hasStroke()) {
BoundingRectStrokeStyleApplier strokeStyle(this, style());
m_strokeAndMarkerBoundingBox.unite(m_path.strokeBoundingRect(&strokeStyle));
}
if (svgStyle->hasMarkers()) {
FloatRect markerBounds = calculateMarkerBoundsIfNeeded();
if (!markerBounds.isEmpty())
m_strokeAndMarkerBoundingBox.unite(markerBounds);
}
// Cache smallest possible repaint rectangle
m_repaintBoundingBox = m_strokeAndMarkerBoundingBox;
SVGRenderSupport::intersectRepaintRectWithResources(this, m_repaintBoundingBox);
}
}
#endif // ENABLE(SVG)
|