1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
/*
Copyright (C) 2006 Alexander Kellett <lypanov@kde.org>
Copyright (C) 2006, 2009 Apple Inc. All rights reserved.
Copyright (C) 2007 Rob Buis <buis@kde.org>
Copyright (C) 2009 Google, Inc.
Copyright (C) 2010 Patrick Gansterer <paroga@paroga.com>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef RenderSVGImage_h
#define RenderSVGImage_h
#if ENABLE(SVG)
#include "AffineTransform.h"
#include "FloatRect.h"
#include "RenderSVGModelObject.h"
#include "SVGPreserveAspectRatio.h"
#include "SVGRenderSupport.h"
namespace WebCore {
class RenderImageResource;
class SVGImageElement;
class RenderSVGImage : public RenderSVGModelObject {
public:
RenderSVGImage(SVGImageElement*);
virtual ~RenderSVGImage();
virtual void setNeedsTransformUpdate() { m_needsTransformUpdate = true; }
virtual void updateFromElement();
RenderImageResource* imageResource() { return m_imageResource.get(); }
const RenderImageResource* imageResource() const { return m_imageResource.get(); }
private:
virtual const char* renderName() const { return "RenderSVGImage"; }
virtual bool isSVGImage() const { return true; }
virtual const AffineTransform& localToParentTransform() const { return m_localTransform; }
virtual FloatRect objectBoundingBox() const { return m_objectBoundingBox; }
virtual FloatRect strokeBoundingBox() const { return m_objectBoundingBox; }
virtual FloatRect repaintRectInLocalCoordinates() const { return m_repaintBoundingBox; }
virtual void addFocusRingRects(Vector<IntRect>&, int tx, int ty);
virtual void imageChanged(WrappedImagePtr, const IntRect* = 0);
virtual void layout();
virtual void paint(PaintInfo&, int parentX, int parentY);
virtual bool requiresLayer() const { return false; }
virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
virtual AffineTransform localTransform() const { return m_localTransform; }
bool m_updateCachedRepaintRect : 1;
bool m_needsTransformUpdate : 1;
AffineTransform m_localTransform;
FloatRect m_objectBoundingBox;
FloatRect m_repaintBoundingBox;
OwnPtr<RenderImageResource> m_imageResource;
};
inline RenderSVGImage* toRenderSVGImage(RenderObject* object)
{
ASSERT(!object || object->isSVGImage());
return static_cast<RenderSVGImage*>(object);
}
inline const RenderSVGImage* toRenderSVGImage(const RenderObject* object)
{
ASSERT(!object || object->isSVGImage());
return static_cast<const RenderSVGImage*>(object);
}
// This will catch anyone doing an unnecessary cast.
void toRenderSVGImage(const RenderSVGImage*);
} // namespace WebCore
#endif // ENABLE(SVG)
#endif // RenderSVGImage_h
|