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/*
* Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#if ENABLE(SVG)
#include "RenderSVGResourceLinearGradient.h"
#include "LinearGradientAttributes.h"
#include "SVGLinearGradientElement.h"
namespace WebCore {
RenderSVGResourceType RenderSVGResourceLinearGradient::s_resourceType = LinearGradientResourceType;
RenderSVGResourceLinearGradient::RenderSVGResourceLinearGradient(SVGLinearGradientElement* node)
: RenderSVGResourceGradient(node)
{
}
RenderSVGResourceLinearGradient::~RenderSVGResourceLinearGradient()
{
}
void RenderSVGResourceLinearGradient::buildGradient(GradientData* gradientData, SVGGradientElement* gradientElement) const
{
SVGLinearGradientElement* linearGradientElement = static_cast<SVGLinearGradientElement*>(gradientElement);
LinearGradientAttributes attributes = linearGradientElement->collectGradientProperties();
// Determine gradient start/end points
FloatPoint startPoint;
FloatPoint endPoint;
linearGradientElement->calculateStartEndPoints(attributes, startPoint, endPoint);
gradientData->gradient = Gradient::create(startPoint, endPoint);
gradientData->gradient->setSpreadMethod(attributes.spreadMethod());
// Record current gradient transform
gradientData->transform = attributes.gradientTransform();
gradientData->boundingBoxMode = attributes.boundingBoxMode();
// Add stops
addStops(gradientData, attributes.stops());
}
}
#endif
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