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/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#include "config.h"
#if ENABLE(SVG)
#include "RenderSVGResourceSolidColor.h"
#include "GraphicsContext.h"
#include "SVGRenderSupport.h"
#if PLATFORM(SKIA)
#include "PlatformContextSkia.h"
#endif
namespace WebCore {
RenderSVGResourceType RenderSVGResourceSolidColor::s_resourceType = SolidColorResourceType;
RenderSVGResourceSolidColor::RenderSVGResourceSolidColor()
{
}
RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor()
{
}
bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
{
// We are NOT allowed to ASSERT(object) here, unlike all other resources.
// RenderSVGResourceSolidColor is the only resource which may be used from HTML, when rendering
// SVG Fonts for a HTML document. This will be indicated by a null RenderObject pointer.
ASSERT(context);
ASSERT(resourceMode != ApplyToDefaultMode);
const SVGRenderStyle* svgStyle = style ? style->svgStyle() : 0;
ColorSpace colorSpace = style ? style->colorSpace() : DeviceColorSpace;
if (resourceMode & ApplyToFillMode) {
context->setAlpha(svgStyle ? svgStyle->fillOpacity() : 1.0f);
context->setFillColor(m_color, colorSpace);
context->setFillRule(svgStyle ? svgStyle->fillRule() : RULE_NONZERO);
if (resourceMode & ApplyToTextMode)
context->setTextDrawingMode(cTextFill);
} else if (resourceMode & ApplyToStrokeMode) {
context->setAlpha(svgStyle ? svgStyle->strokeOpacity() : 1.0f);
context->setStrokeColor(m_color, colorSpace);
if (style)
applyStrokeStyleToContext(context, style, object);
if (resourceMode & ApplyToTextMode)
context->setTextDrawingMode(cTextStroke);
}
return true;
}
void RenderSVGResourceSolidColor::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode)
{
ASSERT(context);
ASSERT(resourceMode != ApplyToDefaultMode);
if (!(resourceMode & ApplyToTextMode)) {
if (resourceMode & ApplyToFillMode)
context->fillPath();
else if (resourceMode & ApplyToStrokeMode)
context->strokePath();
}
#if PLATFORM(SKIA)
// FIXME: Move this into the GraphicsContext
// WebKit implicitly expects us to reset the path.
// For example in fillAndStrokePath() of RenderPath.cpp the path is
// added back to the context after filling. This is because internally it
// calls CGContextFillPath() which closes the path.
context->beginPath();
context->platformContext()->setFillShader(0);
context->platformContext()->setStrokeShader(0);
#endif
}
}
#endif
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