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/*
Copyright (C) Research In Motion Limited 2010. All rights reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
aint with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "SVGShadowTreeElements.h"
#include "Document.h"
#include "FloatSize.h"
#include "RenderObject.h"
#include "SVGNames.h"
namespace WebCore {
// SVGShadowTreeContainerElement
SVGShadowTreeContainerElement::SVGShadowTreeContainerElement(Document* document)
: SVGGElement(SVGNames::gTag, document)
{
}
SVGShadowTreeContainerElement::~SVGShadowTreeContainerElement()
{
}
FloatSize SVGShadowTreeContainerElement::containerTranslation() const
{
return FloatSize(m_xOffset.value(this), m_yOffset.value(this));
}
// SVGShadowTreeRootElement
SVGShadowTreeRootElement::SVGShadowTreeRootElement(Document* document, Element* shadowParent)
: SVGShadowTreeContainerElement(document)
, m_shadowParent(shadowParent)
{
setInDocument();
}
SVGShadowTreeRootElement::~SVGShadowTreeRootElement()
{
}
void SVGShadowTreeRootElement::attachElement(PassRefPtr<RenderStyle> style, RenderArena* arena)
{
ASSERT(m_shadowParent);
// Create the renderer with the specified style
RenderObject* renderer = createRenderer(arena, style.get());
if (renderer) {
setRenderer(renderer);
renderer->setStyle(style);
}
// Set these explicitly since this normally happens during an attach()
setAttached();
// Add the renderer to the render tree
if (renderer)
m_shadowParent->renderer()->addChild(renderer);
}
}
#endif
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