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/*
Copyright (C) Research In Motion Limited 2010. All rights reserved.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
aint with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef SVGShadowTreeElements_h
#define SVGShadowTreeElements_h
#if ENABLE(SVG)
#include "SVGGElement.h"
#include "SVGLength.h"
namespace WebCore {
class FloatSize;
class SVGShadowTreeContainerElement : public SVGGElement {
public:
SVGShadowTreeContainerElement(Document*);
virtual ~SVGShadowTreeContainerElement();
virtual bool isShadowTreeContainerElement() const { return true; }
FloatSize containerTranslation() const;
void setContainerOffset(const SVGLength& x, const SVGLength& y)
{
m_xOffset = x;
m_yOffset = y;
}
private:
SVGLength m_xOffset;
SVGLength m_yOffset;
};
class SVGShadowTreeRootElement : public SVGShadowTreeContainerElement {
public:
SVGShadowTreeRootElement(Document*, Node* shadowParent);
virtual ~SVGShadowTreeRootElement();
virtual bool isShadowNode() const { return m_shadowParent; }
virtual Node* shadowParentNode() { return m_shadowParent; }
void attachElement(PassRefPtr<RenderStyle>, RenderArena*);
private:
Node* m_shadowParent;
};
}
#endif
#endif
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