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/*
* Copyright (C) 2006, 2008, 2010 Apple Inc. All rights reserved.
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TextControlInnerElements_h
#define TextControlInnerElements_h
#include "HTMLDivElement.h"
namespace WebCore {
class String;
class TextControlInnerElement : public HTMLDivElement {
public:
static PassRefPtr<TextControlInnerElement> create(Node* shadowParent);
void attachInnerElement(Node*, PassRefPtr<RenderStyle>, RenderArena*);
protected:
TextControlInnerElement(Document*, Node* shadowParent = 0);
private:
virtual bool isMouseFocusable() const { return false; }
virtual bool isShadowNode() const { return m_shadowParent; }
virtual Node* shadowParentNode() { return m_shadowParent; }
void setShadowParentNode(Node* node) { m_shadowParent = node; }
Node* m_shadowParent;
};
class TextControlInnerTextElement : public TextControlInnerElement {
public:
static PassRefPtr<TextControlInnerTextElement> create(Document*, Node* shadowParent);
virtual void defaultEventHandler(Event*);
private:
TextControlInnerTextElement(Document*, Node* shadowParent);
virtual RenderObject* createRenderer(RenderArena*, RenderStyle*);
};
class SearchFieldResultsButtonElement : public TextControlInnerElement {
public:
static PassRefPtr<SearchFieldResultsButtonElement> create(Document*);
virtual void defaultEventHandler(Event*);
private:
SearchFieldResultsButtonElement(Document*);
};
class SearchFieldCancelButtonElement : public TextControlInnerElement {
public:
static PassRefPtr<SearchFieldCancelButtonElement> create(Document*);
virtual void defaultEventHandler(Event*);
private:
SearchFieldCancelButtonElement(Document*);
virtual void detach();
bool m_capturing;
};
class SpinButtonElement : public TextControlInnerElement {
public:
static PassRefPtr<SpinButtonElement> create(Node*);
// FIXME: "Spin button on up button" is not a phrase with a single clear meaning.
// Need a name for this that makes it clearer.
bool onUpButton() const { return m_onUpButton; }
private:
SpinButtonElement(Node*);
virtual bool isSpinButtonElement() const { return true; }
virtual bool isEnabledFormControl() { return static_cast<Element*>(shadowAncestorNode())->isEnabledFormControl(); }
virtual void defaultEventHandler(Event*);
bool m_capturing;
bool m_onUpButton;
};
#if ENABLE(INPUT_SPEECH)
class InputFieldSpeechButtonElement : public TextControlInnerElement {
public:
static PassRefPtr<InputFieldSpeechButtonElement> create(Document*);
virtual void defaultEventHandler(Event*);
private:
InputFieldSpeechButtonElement(Document*);
};
#endif // ENABLE(INPUT_SPEECH)
} // namespace
#endif
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