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/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SVGTextLayoutAttributes_h
#define SVGTextLayoutAttributes_h
#if ENABLE(SVG)
#include <wtf/Vector.h>
#include <wtf/text/WTFString.h>
namespace WebCore {
class SVGTextLayoutAttributes {
public:
SVGTextLayoutAttributes();
void fillWithEmptyValues(unsigned length);
void dump();
Vector<float>& xValues() { return m_xValues; }
const Vector<float>& xValues() const { return m_xValues; }
Vector<float>& yValues() { return m_yValues; }
const Vector<float>& yValues() const { return m_yValues; }
Vector<float>& dxValues() { return m_dxValues; }
const Vector<float>& dxValues() const { return m_dxValues; }
Vector<float>& dyValues() { return m_dyValues; }
const Vector<float>& dyValues() const { return m_dyValues; }
Vector<float>& rotateValues() { return m_rotateValues; }
const Vector<float>& rotateValues() const { return m_rotateValues; }
static float emptyValue();
struct CharacterData {
CharacterData()
: spansCharacters(0)
, width(0)
, height(0)
{
}
// When multiple unicode characters map to a single glyph (eg. 'ffi' ligature)
// 'spansCharacters' contains the number of characters this glyph spans.
int spansCharacters;
// The 'glyphName' / 'unicodeString' pair is needed for kerning calculations.
String glyphName;
String unicodeString;
// 'width' and 'height' hold the size of this glyph/character.
float width;
float height;
};
Vector<CharacterData>& characterDataValues() { return m_characterDataValues; }
const Vector<CharacterData>& characterDataValues() const { return m_characterDataValues; }
private:
Vector<float> m_xValues;
Vector<float> m_yValues;
Vector<float> m_dxValues;
Vector<float> m_dyValues;
Vector<float> m_rotateValues;
Vector<CharacterData> m_characterDataValues;
};
} // namespace WebCore
#endif // ENABLE(SVG)
#endif
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