summaryrefslogtreecommitdiffstats
path: root/WebCore/webaudio/AudioNode.cpp
blob: 497ac95b30d826a2f29229522081b21488936865 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
/*
 * Copyright (C) 2010 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
 *     its contributors may be used to endorse or promote products derived
 *     from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"

#if ENABLE(WEB_AUDIO)

#include "AudioNode.h"

#include "AudioContext.h"
#include "AudioNodeInput.h"
#include "AudioNodeOutput.h"
#include <wtf/Atomics.h>

namespace WebCore {

AudioNode::AudioNode(AudioContext* context, double sampleRate)
    : m_isInitialized(false)
    , m_type(NodeTypeUnknown)
    , m_context(context)
    , m_sampleRate(sampleRate)
    , m_lastProcessingTime(-1.0)
    , m_normalRefCount(1) // start out with normal refCount == 1 (like WTF::RefCounted class)
    , m_connectionRefCount(0)
    , m_disabledRefCount(0)
    , m_isMarkedForDeletion(false)
    , m_isDisabled(false)
{
#if DEBUG_AUDIONODE_REFERENCES
    if (!s_isNodeCountInitialized) {
        s_isNodeCountInitialized = true;
        atexit(AudioNode::printNodeCounts);
    }
#endif
}

AudioNode::~AudioNode()
{
#if DEBUG_AUDIONODE_REFERENCES
    --s_nodeCount[type()];
    printf("%p: %d: AudioNode::~AudioNode() %d %d %d\n", this, type(), m_normalRefCount, m_connectionRefCount, m_disabledRefCount);
#endif
}

void AudioNode::setType(NodeType type)
{
    m_type = type;

#if DEBUG_AUDIONODE_REFERENCES
    ++s_nodeCount[type];
#endif
}

void AudioNode::lazyInitialize()
{
    if (!isInitialized())
        initialize();
}

void AudioNode::addInput(PassOwnPtr<AudioNodeInput> input)
{
    m_inputs.append(input);
}

void AudioNode::addOutput(PassOwnPtr<AudioNodeOutput> output)
{
    m_outputs.append(output);
}

AudioNodeInput* AudioNode::input(unsigned i)
{
    return m_inputs[i].get();
}

AudioNodeOutput* AudioNode::output(unsigned i)
{
    return m_outputs[i].get();
}

bool AudioNode::connect(AudioNode* destination, unsigned outputIndex, unsigned inputIndex)
{
    ASSERT(isMainThread()); 
    AudioContext::AutoLocker locker(context());
    
    // Sanity check input and output indices.
    if (outputIndex >= numberOfOutputs())
        return false;
    if (destination && inputIndex >= destination->numberOfInputs())
        return false;

    AudioNodeOutput* output = this->output(outputIndex);
    if (!destination) {
        // Disconnect output from any inputs it may be currently connected to.
        output->disconnectAllInputs();
        return true;
    }

    AudioNodeInput* input = destination->input(inputIndex);
    input->connect(output);

    // Let context know that a connection has been made.
    context()->incrementConnectionCount();

    return true;
}

bool AudioNode::disconnect(unsigned outputIndex)
{
    ASSERT(isMainThread());
    AudioContext::AutoLocker locker(context());
    
    return connect(0, outputIndex);
}

void AudioNode::processIfNecessary(size_t framesToProcess)
{
    ASSERT(context()->isAudioThread());
    
    if (!isInitialized())
        return;

    // Ensure that we only process once per rendering quantum.
    // This handles the "fanout" problem where an output is connected to multiple inputs.
    // The first time we're called during this time slice we process, but after that we don't want to re-process,
    // instead our output(s) will already have the results cached in their bus;
    double currentTime = context()->currentTime();
    if (m_lastProcessingTime != currentTime) {
        m_lastProcessingTime = currentTime; // important to first update this time because of feedback loops in the rendering graph
        pullInputs(framesToProcess);
        process(framesToProcess);
    }
}

void AudioNode::pullInputs(size_t framesToProcess)
{
    ASSERT(context()->isAudioThread());
    
    // Process all of the AudioNodes connected to our inputs.
    for (unsigned i = 0; i < m_inputs.size(); ++i)
        input(i)->pull(0, framesToProcess);
}

void AudioNode::ref(RefType refType)
{
    switch (refType) {
    case RefTypeNormal:
        atomicIncrement(&m_normalRefCount);
        break;
    case RefTypeConnection:
        atomicIncrement(&m_connectionRefCount);
        break;
    case RefTypeDisabled:
        atomicIncrement(&m_disabledRefCount);
        break;
    default:
        ASSERT_NOT_REACHED();
    }

#if DEBUG_AUDIONODE_REFERENCES
    printf("%p: %d: AudioNode::ref(%d) %d %d %d\n", this, type(), refType, m_normalRefCount, m_connectionRefCount, m_disabledRefCount);
#endif

    if (m_connectionRefCount == 1 && refType == RefTypeConnection) {
        // FIXME: implement wake-up - this is an advanced feature and is not necessary in a simple implementation.
        // We should not be "actively" connected to anything, but now we're "waking up"
        // For example, a note which has finished playing, but is now being played again.
        // Note that if this is considered a worthwhile feature to add, then an evaluation of the locking considerations must be made.
    }
}

void AudioNode::deref(RefType refType)
{
    // The actually work for deref happens completely within the audio context's graph lock.
    // In the case of the audio thread, we must use a tryLock to avoid glitches.
    bool hasLock = false;
    bool mustReleaseLock = false;
    
    if (context()->isAudioThread()) {
        // Real-time audio thread must not contend lock (to avoid glitches).
        hasLock = context()->tryLock(mustReleaseLock);
    } else {
        context()->lock(mustReleaseLock);
        hasLock = true;
    }
    
    if (hasLock) {
        // This is where the real deref work happens.
        finishDeref(refType);

        if (mustReleaseLock)
            context()->unlock();
    } else {
        // We were unable to get the lock, so put this in a list to finish up later.
        ASSERT(context()->isAudioThread());
        context()->addDeferredFinishDeref(this, refType);
    }

    // Once AudioContext::uninitialize() is called there's no more chances for deleteMarkedNodes() to get called, so we call here.
    // We can't call in AudioContext::~AudioContext() since it will never be called as long as any AudioNode is alive
    // because AudioNodes keep a reference to the context.
    if (context()->isAudioThreadFinished())
        context()->deleteMarkedNodes();
}

void AudioNode::finishDeref(RefType refType)
{
    ASSERT(context()->isGraphOwner());
    
    switch (refType) {
    case RefTypeNormal:
        ASSERT(m_normalRefCount > 0);
        atomicDecrement(&m_normalRefCount);
        break;
    case RefTypeConnection:
        ASSERT(m_connectionRefCount > 0);
        atomicDecrement(&m_connectionRefCount);
        break;
    case RefTypeDisabled:
        ASSERT(m_disabledRefCount > 0);
        atomicDecrement(&m_disabledRefCount);
        break;
    default:
        ASSERT_NOT_REACHED();
    }
    
#if DEBUG_AUDIONODE_REFERENCES
    printf("%p: %d: AudioNode::deref(%d) %d %d %d\n", this, type(), refType, m_normalRefCount, m_connectionRefCount, m_disabledRefCount);
#endif

    if (!m_connectionRefCount) {
        if (!m_normalRefCount && !m_disabledRefCount) {
            if (!m_isMarkedForDeletion) {
                // All references are gone - we need to go away.
                for (unsigned i = 0; i < m_outputs.size(); ++i)
                    output(i)->disconnectAllInputs(); // this will deref() nodes we're connected to...

                // Mark for deletion at end of each render quantum or when context shuts down.
                context()->markForDeletion(this);
                m_isMarkedForDeletion = true;
            }
        } else if (refType == RefTypeConnection) {
            if (!m_isDisabled) {
                // Still may have JavaScript references, but no more "active" connection references, so put all of our outputs in a "dormant" disabled state.
                // Garbage collection may take a very long time after this time, so the "dormant" disabled nodes should not bog down the rendering...

                // As far as JavaScript is concerned, our outputs must still appear to be connected.
                // But internally our outputs should be disabled from the inputs they're connected to.
                // disable() can recursively deref connections (and call disable()) down a whole chain of connected nodes.

                // FIXME: we special case the convolver and delay since they have a significant tail-time and shouldn't be disconnected simply
                // because they no longer have any input connections.  This needs to be handled more generally where AudioNodes have
                // a tailTime attribute.  Then the AudioNode only needs to remain "active" for tailTime seconds after there are no
                // longer any active connections.
                if (type() != NodeTypeConvolver && type() != NodeTypeDelay) {
                    m_isDisabled = true;
                    for (unsigned i = 0; i < m_outputs.size(); ++i)
                        output(i)->disable();
                }
            }
        }
    }
}

#if DEBUG_AUDIONODE_REFERENCES

bool AudioNode::s_isNodeCountInitialized = false;
int AudioNode::s_nodeCount[NodeTypeEnd];

void AudioNode::printNodeCounts()
{
    printf("\n\n");
    printf("===========================\n");
    printf("AudioNode: reference counts\n");
    printf("===========================\n");

    for (unsigned i = 0; i < NodeTypeEnd; ++i)
        printf("%d: %d\n", i, s_nodeCount[i]);

    printf("===========================\n\n\n");
}

#endif // DEBUG_AUDIONODE_REFERENCES

} // namespace WebCore

#endif // ENABLE(WEB_AUDIO)