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/*
* Copyright 2006, The Android Open Source Project
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RenderSkinAndroid_h
#define RenderSkinAndroid_h
#include "PlatformString.h"
namespace android {
class AssetManager;
}
class SkBitmap;
namespace WebCore {
class Node;
class PlatformGraphicsContext;
/* RenderSkinAndroid is the base class for all RenderSkins. Form elements each have a
* subclass for drawing themselves.
*/
class RenderSkinAndroid
{
public:
RenderSkinAndroid();
virtual ~RenderSkinAndroid() {}
enum State {
kDisabled,
kNormal,
kFocused,
kPressed,
kNumStates
};
/**
* Initialize the Android skinning system. The AssetManager may be used to find resources used
* in rendering.
*/
static void Init(android::AssetManager*, String drawableDirectory);
/* DecodeBitmap determines which file to use, with the given fileName of the form
* "images/bitmap.png", and uses the asset manager to select the exact one. It
* returns true if it successfully decoded the bitmap, false otherwise.
*/
static bool DecodeBitmap(android::AssetManager* am, const char* fileName, SkBitmap* bitmap);
/* draw() tells the skin to draw itself, and returns true if the skin needs
* a redraw to animations, false otherwise
*/
virtual bool draw(PlatformGraphicsContext*) { return false; }
/* notifyState() checks to see if the element is checked, focused, and enabled
* it must be implemented in the subclass
*/
virtual void notifyState(Node* element) { }
/* setDim() tells the skin its width and height
*/
virtual void setDim(int width, int height) { m_width = width; m_height = height; }
protected:
int m_height;
int m_width;
};
} // WebCore
#endif
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