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/*
* Copyright 2010, The Android Open Source Project
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RenderSkinMediaButton_h
#define RenderSkinMediaButton_h
#include "RenderSkinAndroid.h"
class SkCanvas;
namespace WebCore {
class IntRect;
class RenderObject;
class RenderSkinMediaButton
{
public:
/**
* Initialize the class before use. Uses the AssetManager to initialize any
* bitmaps the class may use.
*/
static void Init(android::AssetManager*, String drawableDirectory);
/**
* Draw the skin to the canvas, using the rectangle for its bounds and the
* State to determine which skin to use, i.e. focused or not focused.
*/
static void Draw(SkCanvas* , const IntRect& , int buttonType, bool translucent = false,
RenderObject* o = 0);
/**
* Button types
*/
enum { PAUSE, PLAY, MUTE, REWIND, FORWARD, FULLSCREEN, BACKGROUND_SLIDER, SLIDER_TRACK, SLIDER_THUMB };
/**
* Slider dimensions
*/
static int sliderThumbWidth() { return 32; }
static int sliderThumbHeight() { return 32; }
};
} // WebCore
#endif // RenderSkinMediaButton_h
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