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path: root/WebKit/android/plugins/ANPWindowInterface.cpp
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/*
 * Copyright 2008, The Android Open Source Project
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *  * Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 *  * Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

// must include config.h first for webkit to fiddle with new/delete
#include "config.h"
#include "SkANP.h"

static bool anp_lockRect(void* window, const ANPRectI* inval,
                         ANPBitmap* bitmap) {
    if (window) {
        // todo
        return true;
    }
    return false;
}

static bool anp_lockRegion(void* window, const ANPRegion* inval,
                           ANPBitmap* bitmap) {
    if (window) {
        // todo
        return true;
    }
    return false;
}

static void anp_unlock(void* window) {
}

///////////////////////////////////////////////////////////////////////////////

#define ASSIGN(obj, name)   (obj)->name = anp_##name

void ANPWindowInterfaceV0_Init(ANPInterface* value) {
    ANPWindowInterfaceV0* i = reinterpret_cast<ANPWindowInterfaceV0*>(value);
    
    ASSIGN(i, lockRect);
    ASSIGN(i, lockRegion);
    ASSIGN(i, unlock);
}