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authorGlenn Kasten <gkasten@google.com>2013-11-06 23:34:09 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2013-11-06 23:34:09 +0000
commit09faf14b434bec0d184fecec947e3d750bcc64ff (patch)
treea598a00077e6ed9ca33ff3bb71f3b4faae8fa315
parentd6fadf0479b489b09b764070974d8a59855ede64 (diff)
parent93e471f620454f7de73d190521568b1e25879767 (diff)
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Merge "Rename standby methods"
-rw-r--r--services/audioflinger/Threads.cpp8
-rw-r--r--services/audioflinger/Threads.h2
2 files changed, 5 insertions, 5 deletions
diff --git a/services/audioflinger/Threads.cpp b/services/audioflinger/Threads.cpp
index fcb4179..16c35a2 100644
--- a/services/audioflinger/Threads.cpp
+++ b/services/audioflinger/Threads.cpp
@@ -4450,7 +4450,7 @@ bool AudioFlinger::RecordThread::threadLoop()
// make a stable copy of mActiveTrack
activeTrack = mActiveTrack;
if (activeTrack == 0) {
- standby();
+ standbyIfNotAlreadyInStandby();
// exitPending() can't become true here
releaseWakeLock_l();
ALOGV("RecordThread: loop stopping");
@@ -4470,7 +4470,7 @@ bool AudioFlinger::RecordThread::threadLoop()
activeTrackState = activeTrack->mState;
switch (activeTrackState) {
case TrackBase::PAUSING:
- standby();
+ standbyIfNotAlreadyInStandby();
mActiveTrack.clear();
mStartStopCond.broadcast();
doSleep = true;
@@ -4648,7 +4648,7 @@ bool AudioFlinger::RecordThread::threadLoop()
// effectChains doesn't need to be cleared, since it is cleared by destructor at scope end
}
- standby();
+ standbyIfNotAlreadyInStandby();
{
Mutex::Autolock _l(mLock);
@@ -4666,7 +4666,7 @@ bool AudioFlinger::RecordThread::threadLoop()
return false;
}
-void AudioFlinger::RecordThread::standby()
+void AudioFlinger::RecordThread::standbyIfNotAlreadyInStandby()
{
if (!mStandby) {
inputStandBy();
diff --git a/services/audioflinger/Threads.h b/services/audioflinger/Threads.h
index 8a859f5..cbc3827 100644
--- a/services/audioflinger/Threads.h
+++ b/services/audioflinger/Threads.h
@@ -931,7 +931,7 @@ private:
void clearSyncStartEvent();
// Enter standby if not already in standby, and set mStandby flag
- void standby();
+ void standbyIfNotAlreadyInStandby();
// Call the HAL standby method unconditionally, and don't change mStandby flag
void inputStandBy();