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authorGlenn Kasten <gkasten@google.com>2014-03-26 07:50:05 -0700
committerGlenn Kasten <gkasten@google.com>2014-03-26 19:22:40 +0000
commit0ed19594452c901c3c8665d06610fffe46895d06 (patch)
tree54d8cd6a63a3f85d6199d4a9d6b7981fab14b973
parent1392eb3d1802e9f894f87d7a7387207d1b6faca1 (diff)
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Remove stream type from AudioSystem::getRenderPosition()
The I/O handle is never equal to AUDIO_IO_HANDLE_NONE, so the stream type is not needed. Change-Id: I1ab134a2fa379d6dd0b6167345a856a192d478f9
-rw-r--r--include/media/AudioSystem.h6
-rw-r--r--media/libmedia/AudioSystem.cpp10
2 files changed, 3 insertions, 13 deletions
diff --git a/include/media/AudioSystem.h b/include/media/AudioSystem.h
index 28fdfd4..a09967b 100644
--- a/include/media/AudioSystem.h
+++ b/include/media/AudioSystem.h
@@ -125,8 +125,7 @@ public:
static status_t setVoiceVolume(float volume);
// return the number of audio frames written by AudioFlinger to audio HAL and
- // audio dsp to DAC since the output on which the specified stream is playing
- // has exited standby.
+ // audio dsp to DAC since the specified output I/O handle has exited standby.
// returned status (from utils/Errors.h) can be:
// - NO_ERROR: successful operation, halFrames and dspFrames point to valid data
// - INVALID_OPERATION: Not supported on current hardware platform
@@ -135,8 +134,7 @@ public:
// necessary to check returned status before using the returned values.
static status_t getRenderPosition(audio_io_handle_t output,
uint32_t *halFrames,
- uint32_t *dspFrames,
- audio_stream_type_t stream = AUDIO_STREAM_DEFAULT);
+ uint32_t *dspFrames);
// return the number of input frames lost by HAL implementation, or 0 if the handle is invalid
static uint32_t getInputFramesLost(audio_io_handle_t ioHandle);
diff --git a/media/libmedia/AudioSystem.cpp b/media/libmedia/AudioSystem.cpp
index 140fb66..ac93a3a 100644
--- a/media/libmedia/AudioSystem.cpp
+++ b/media/libmedia/AudioSystem.cpp
@@ -401,19 +401,11 @@ status_t AudioSystem::setVoiceVolume(float value)
}
status_t AudioSystem::getRenderPosition(audio_io_handle_t output, uint32_t *halFrames,
- uint32_t *dspFrames, audio_stream_type_t stream)
+ uint32_t *dspFrames)
{
const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
if (af == 0) return PERMISSION_DENIED;
- if (stream == AUDIO_STREAM_DEFAULT) {
- stream = AUDIO_STREAM_MUSIC;
- }
-
- if (output == 0) {
- output = getOutput(stream);
- }
-
return af->getRenderPosition(halFrames, dspFrames, output);
}