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author | Eric Laurent <elaurent@google.com> | 2011-01-27 11:32:34 -0800 |
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committer | Eric Laurent <elaurent@google.com> | 2011-01-27 11:32:34 -0800 |
commit | 5092d8c066a1a98343bbc16e33a6753e577b5e7f (patch) | |
tree | 5b7cd832cfaab93ec925af9babdd4fdc5eb7f5df | |
parent | 97a38b4f1be201bbbfa23d298bb779fffd624a3d (diff) | |
download | frameworks_av-5092d8c066a1a98343bbc16e33a6753e577b5e7f.zip frameworks_av-5092d8c066a1a98343bbc16e33a6753e577b5e7f.tar.gz frameworks_av-5092d8c066a1a98343bbc16e33a6753e577b5e7f.tar.bz2 |
Fix issue 2988031.
Limit SYSTEM stream volume when a headset is connected and music is playing.
Change-Id: Ieb44ae5bb53ffa9cd5fe8e317798eed279b78df8
-rw-r--r-- | services/audioflinger/AudioPolicyManagerBase.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/services/audioflinger/AudioPolicyManagerBase.cpp b/services/audioflinger/AudioPolicyManagerBase.cpp index 0da353a..4612af1 100644 --- a/services/audioflinger/AudioPolicyManagerBase.cpp +++ b/services/audioflinger/AudioPolicyManagerBase.cpp @@ -1806,7 +1806,8 @@ float AudioPolicyManagerBase::computeVolume(int stream, int index, audio_io_hand AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES | AudioSystem::DEVICE_OUT_WIRED_HEADSET | AudioSystem::DEVICE_OUT_WIRED_HEADPHONE)) && - (getStrategy((AudioSystem::stream_type)stream) == STRATEGY_SONIFICATION) && + ((getStrategy((AudioSystem::stream_type)stream) == STRATEGY_SONIFICATION) || + (stream == AudioSystem::SYSTEM)) && streamDesc.mCanBeMuted) { volume *= SONIFICATION_HEADSET_VOLUME_FACTOR; // when the phone is ringing we must consider that music could have been paused just before |