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authorEric Laurent <elaurent@google.com>2015-05-07 23:36:02 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2015-05-07 23:36:02 +0000
commit6ff06612638a13faa85c6219d42a9c4b645003d9 (patch)
tree5e9c9d52a5c51491e8d88abfe77cc9b31c4a0dec
parente5e9a0df67ae23d16bf48e4a8fd652684434a3b6 (diff)
parent5dcaebbea5dca62ca55d6137777caa67fc757dd6 (diff)
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Merge "Revert "Enable full floating point path in AudioMixer"" into mnc-dev
-rw-r--r--services/audioflinger/AudioMixer.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/services/audioflinger/AudioMixer.cpp b/services/audioflinger/AudioMixer.cpp
index 7040af4..193fd64 100644
--- a/services/audioflinger/AudioMixer.cpp
+++ b/services/audioflinger/AudioMixer.cpp
@@ -66,9 +66,9 @@
#define ARRAY_SIZE(x) (sizeof(x)/sizeof((x)[0]))
#endif
-// Set kUseNewMixer to true to use the new mixer engine always. Otherwise the
-// original code will be used for stereo sinks, the new mixer for multichannel.
-static const bool kUseNewMixer = true;
+// Set kUseNewMixer to true to use the new mixer engine. Otherwise the
+// original code will be used. This is false for now.
+static const bool kUseNewMixer = false;
// Set kUseFloat to true to allow floating input into the mixer engine.
// If kUseNewMixer is false, this is ignored or may be overridden internally