summaryrefslogtreecommitdiffstats
path: root/cmds/screenrecord/Program.cpp
diff options
context:
space:
mode:
authorAndy McFadden <fadden@android.com>2013-10-18 07:31:41 -0700
committerAndy McFadden <fadden@android.com>2013-11-18 13:40:48 -0800
commit441e847feb0e055ecb004802802cea07782ab228 (patch)
treed13d0ba0e0a196a0f13ce7402f0a2e063e1d1250 /cmds/screenrecord/Program.cpp
parent3bd2531ac7c87b85bc9f5abf558b5dc247caaa86 (diff)
downloadframeworks_av-441e847feb0e055ecb004802802cea07782ab228.zip
frameworks_av-441e847feb0e055ecb004802802cea07782ab228.tar.gz
frameworks_av-441e847feb0e055ecb004802802cea07782ab228.tar.bz2
Add "--bugreport" option to screenrecord
The --bugreport option adds two visible features: (1) a timestamp overlay that (mostly) matches logcat, making it easier to match what appears in the video with what's in the log, and (2) an "info page" at the start of the video that shows the system configuration. Enabling this option adds an additional composition step, increasing the overhead of screenrecord. Depending on the device and circumstances, this may be unnoticeable or very pronounced. If --bugreport is not enabled, the overhead of screenrecord is unchanged. We also now track device orientation changes. This is currently detected by polling surfaceflinger, which is suboptimal. As a result, we detect the rotation too late, and get a weird mixed frame before the start of the animation for 90-degree changes. Also, allow the bit rate to be specified as e.g. "4M" for 4Mbps. Also, --rotate is now deprecated. Bug 11220305 Bug 11136964 Change-Id: Ibb94b81d2f73547b95d7a47e027da75fab187a4f
Diffstat (limited to 'cmds/screenrecord/Program.cpp')
-rw-r--r--cmds/screenrecord/Program.cpp303
1 files changed, 303 insertions, 0 deletions
diff --git a/cmds/screenrecord/Program.cpp b/cmds/screenrecord/Program.cpp
new file mode 100644
index 0000000..a198204
--- /dev/null
+++ b/cmds/screenrecord/Program.cpp
@@ -0,0 +1,303 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "ScreenRecord"
+//#define LOG_NDEBUG 0
+#include <utils/Log.h>
+
+#include "Program.h"
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <assert.h>
+
+using namespace android;
+
+// 4x4 identity matrix
+const float Program::kIdentity[] = {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+};
+
+// Simple vertex shader. Texture coord calc includes matrix for GLConsumer
+// transform.
+static const char* kVertexShader =
+ "uniform mat4 uMVPMatrix;\n"
+ "uniform mat4 uGLCMatrix;\n"
+ "attribute vec4 aPosition;\n"
+ "attribute vec4 aTextureCoord;\n"
+ "varying vec2 vTextureCoord;\n"
+ "void main() {\n"
+ " gl_Position = uMVPMatrix * aPosition;\n"
+ " vTextureCoord = (uGLCMatrix * aTextureCoord).xy;\n"
+ "}\n";
+
+// Trivial fragment shader for external texture.
+static const char* kExtFragmentShader =
+ "#extension GL_OES_EGL_image_external : require\n"
+ "precision mediump float;\n"
+ "varying vec2 vTextureCoord;\n"
+ "uniform samplerExternalOES uTexture;\n"
+ "void main() {\n"
+ " gl_FragColor = texture2D(uTexture, vTextureCoord);\n"
+ "}\n";
+
+// Trivial fragment shader for mundane texture.
+static const char* kFragmentShader =
+ "precision mediump float;\n"
+ "varying vec2 vTextureCoord;\n"
+ "uniform sampler2D uTexture;\n"
+ "void main() {\n"
+ " gl_FragColor = texture2D(uTexture, vTextureCoord);\n"
+ //" gl_FragColor = vec4(0.2, 1.0, 0.2, 1.0);\n"
+ "}\n";
+
+status_t Program::setup(ProgramType type) {
+ ALOGV("Program::setup type=%d", type);
+ status_t err;
+
+ mProgramType = type;
+
+ GLuint program;
+ if (type == PROGRAM_TEXTURE_2D) {
+ err = createProgram(&program, kVertexShader, kFragmentShader);
+ } else {
+ err = createProgram(&program, kVertexShader, kExtFragmentShader);
+ }
+ if (err != NO_ERROR) {
+ return err;
+ }
+ assert(program != 0);
+
+ maPositionLoc = glGetAttribLocation(program, "aPosition");
+ maTextureCoordLoc = glGetAttribLocation(program, "aTextureCoord");
+ muMVPMatrixLoc = glGetUniformLocation(program, "uMVPMatrix");
+ muGLCMatrixLoc = glGetUniformLocation(program, "uGLCMatrix");
+ muTextureLoc = glGetUniformLocation(program, "uTexture");
+ if ((maPositionLoc | maTextureCoordLoc | muMVPMatrixLoc |
+ muGLCMatrixLoc | muTextureLoc) == -1) {
+ ALOGE("Attrib/uniform lookup failed: %#x", glGetError());
+ glDeleteProgram(program);
+ return UNKNOWN_ERROR;
+ }
+
+ mProgram = program;
+ return NO_ERROR;
+}
+
+void Program::release() {
+ ALOGV("Program::release");
+ if (mProgram != 0) {
+ glDeleteProgram(mProgram);
+ mProgram = 0;
+ }
+}
+
+status_t Program::createProgram(GLuint* outPgm, const char* vertexShader,
+ const char* fragmentShader) {
+ GLuint vs, fs;
+ status_t err;
+
+ err = compileShader(GL_VERTEX_SHADER, vertexShader, &vs);
+ if (err != NO_ERROR) {
+ return err;
+ }
+ err = compileShader(GL_FRAGMENT_SHADER, fragmentShader, &fs);
+ if (err != NO_ERROR) {
+ glDeleteShader(vs);
+ return err;
+ }
+
+ GLuint program;
+ err = linkShaderProgram(vs, fs, &program);
+ glDeleteShader(vs);
+ glDeleteShader(fs);
+ if (err == NO_ERROR) {
+ *outPgm = program;
+ }
+ return err;
+}
+
+status_t Program::compileShader(GLenum shaderType, const char* src,
+ GLuint* outShader) {
+ GLuint shader = glCreateShader(shaderType);
+ if (shader == 0) {
+ ALOGE("glCreateShader error: %#x", glGetError());
+ return UNKNOWN_ERROR;
+ }
+
+ glShaderSource(shader, 1, &src, NULL);
+ glCompileShader(shader);
+
+ GLint compiled = 0;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+ if (!compiled) {
+ ALOGE("Compile of shader type %d failed", shaderType);
+ GLint infoLen = 0;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
+ if (infoLen) {
+ char* buf = new char[infoLen];
+ if (buf) {
+ glGetShaderInfoLog(shader, infoLen, NULL, buf);
+ ALOGE("Compile log: %s", buf);
+ delete[] buf;
+ }
+ }
+ glDeleteShader(shader);
+ return UNKNOWN_ERROR;
+ }
+ *outShader = shader;
+ return NO_ERROR;
+}
+
+status_t Program::linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm) {
+ GLuint program = glCreateProgram();
+ if (program == 0) {
+ ALOGE("glCreateProgram error: %#x", glGetError());
+ return UNKNOWN_ERROR;
+ }
+
+ glAttachShader(program, vs);
+ glAttachShader(program, fs);
+ glLinkProgram(program);
+ GLint linkStatus = GL_FALSE;
+ glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
+ if (linkStatus != GL_TRUE) {
+ ALOGE("glLinkProgram failed");
+ GLint bufLength = 0;
+ glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
+ if (bufLength) {
+ char* buf = new char[bufLength];
+ if (buf) {
+ glGetProgramInfoLog(program, bufLength, NULL, buf);
+ ALOGE("Link log: %s", buf);
+ delete[] buf;
+ }
+ }
+ glDeleteProgram(program);
+ return UNKNOWN_ERROR;
+ }
+
+ *outPgm = program;
+ return NO_ERROR;
+}
+
+
+
+status_t Program::blit(GLuint texName, const float* texMatrix,
+ int32_t x, int32_t y, int32_t w, int32_t h) const {
+ ALOGV("Program::blit %d xy=%d,%d wh=%d,%d", texName, x, y, w, h);
+
+ const float pos[] = {
+ float(x), float(y+h),
+ float(x+w), float(y+h),
+ float(x), float(y),
+ float(x+w), float(y),
+ };
+ const float uv[] = {
+ 0.0f, 0.0f,
+ 1.0f, 0.0f,
+ 0.0f, 1.0f,
+ 1.0f, 1.0f,
+ };
+ status_t err;
+
+ err = beforeDraw(texName, texMatrix, pos, uv);
+ if (err == NO_ERROR) {
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ err = afterDraw();
+ }
+ return err;
+}
+
+status_t Program::drawTriangles(GLuint texName, const float* texMatrix,
+ const float* vertices, const float* texes, size_t count) const {
+ ALOGV("Program::drawTriangles texName=%d", texName);
+
+ status_t err;
+
+ err = beforeDraw(texName, texMatrix, vertices, texes);
+ if (err == NO_ERROR) {
+ glDrawArrays(GL_TRIANGLES, 0, count);
+ err = afterDraw();
+ }
+ return err;
+}
+
+status_t Program::beforeDraw(GLuint texName, const float* texMatrix,
+ const float* vertices, const float* texes) const {
+ // Create an orthographic projection matrix based on viewport size.
+ GLint vp[4];
+ glGetIntegerv(GL_VIEWPORT, vp);
+ float screenToNdc[16] = {
+ 2.0f/float(vp[2]), 0.0f, 0.0f, 0.0f,
+ 0.0f, -2.0f/float(vp[3]), 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ -1.0f, 1.0f, 0.0f, 1.0f,
+ };
+
+ glUseProgram(mProgram);
+
+ glVertexAttribPointer(maPositionLoc, 2, GL_FLOAT, GL_FALSE, 0, vertices);
+ glVertexAttribPointer(maTextureCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, texes);
+ glEnableVertexAttribArray(maPositionLoc);
+ glEnableVertexAttribArray(maTextureCoordLoc);
+
+ glUniformMatrix4fv(muMVPMatrixLoc, 1, GL_FALSE, screenToNdc);
+ glUniformMatrix4fv(muGLCMatrixLoc, 1, GL_FALSE, texMatrix);
+
+ glActiveTexture(GL_TEXTURE0);
+
+ switch (mProgramType) {
+ case PROGRAM_EXTERNAL_TEXTURE:
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, texName);
+ break;
+ case PROGRAM_TEXTURE_2D:
+ glBindTexture(GL_TEXTURE_2D, texName);
+ break;
+ default:
+ ALOGE("unexpected program type %d", mProgramType);
+ return UNKNOWN_ERROR;
+ }
+
+ glUniform1i(muTextureLoc, 0);
+
+ GLenum glErr;
+ if ((glErr = glGetError()) != GL_NO_ERROR) {
+ ALOGE("GL error before draw: %#x", glErr);
+ glDisableVertexAttribArray(maPositionLoc);
+ glDisableVertexAttribArray(maTextureCoordLoc);
+ return UNKNOWN_ERROR;
+ }
+
+ return NO_ERROR;
+}
+
+status_t Program::afterDraw() const {
+ glDisableVertexAttribArray(maPositionLoc);
+ glDisableVertexAttribArray(maTextureCoordLoc);
+
+ GLenum glErr;
+ if ((glErr = glGetError()) != GL_NO_ERROR) {
+ ALOGE("GL error after draw: %#x", glErr);
+ return UNKNOWN_ERROR;
+ }
+
+ return NO_ERROR;
+}