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authorDan Stoza <stoza@google.com>2014-11-04 11:32:52 -0800
committerDan Stoza <stoza@google.com>2014-11-04 11:32:52 -0800
commit04f101c35eaa90b1f95939afac30674ec1611e6f (patch)
tree638649883fdc1e7329b9334b5a1a7461b7421942 /cmds
parent151b3f41ffcdf187580542ba0c0d3b84df16beed (diff)
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Add a BufferItem parameter to onFrameAvailable
Passes the BufferItem for the queued buffer to the onFrameAvailable callback so the consumer can track the BufferQueue's contents. Bug: 18111837 Change-Id: If9d07229c9b586c668e5f99074e9b63b0468feb0
Diffstat (limited to 'cmds')
-rw-r--r--cmds/screenrecord/FrameOutput.cpp2
-rw-r--r--cmds/screenrecord/FrameOutput.h2
-rw-r--r--cmds/screenrecord/Overlay.cpp2
-rw-r--r--cmds/screenrecord/Overlay.h2
4 files changed, 4 insertions, 4 deletions
diff --git a/cmds/screenrecord/FrameOutput.cpp b/cmds/screenrecord/FrameOutput.cpp
index 03e0062..bef74f5 100644
--- a/cmds/screenrecord/FrameOutput.cpp
+++ b/cmds/screenrecord/FrameOutput.cpp
@@ -206,7 +206,7 @@ void FrameOutput::reduceRgbaToRgb(uint8_t* buf, unsigned int pixelCount) {
}
// Callback; executes on arbitrary thread.
-void FrameOutput::onFrameAvailable() {
+void FrameOutput::onFrameAvailable(const BufferItem& /* item */) {
Mutex::Autolock _l(mMutex);
mFrameAvailable = true;
mEventCond.signal();
diff --git a/cmds/screenrecord/FrameOutput.h b/cmds/screenrecord/FrameOutput.h
index c49ec3b..4c0c3be 100644
--- a/cmds/screenrecord/FrameOutput.h
+++ b/cmds/screenrecord/FrameOutput.h
@@ -62,7 +62,7 @@ private:
}
// (overrides GLConsumer::FrameAvailableListener method)
- virtual void onFrameAvailable();
+ virtual void onFrameAvailable(const BufferItem& item);
// Reduces RGBA to RGB, in place.
static void reduceRgbaToRgb(uint8_t* buf, unsigned int pixelCount);
diff --git a/cmds/screenrecord/Overlay.cpp b/cmds/screenrecord/Overlay.cpp
index 7fef53d..c659170 100644
--- a/cmds/screenrecord/Overlay.cpp
+++ b/cmds/screenrecord/Overlay.cpp
@@ -274,7 +274,7 @@ void Overlay::getTimeString_l(nsecs_t monotonicNsec, char* buf, size_t bufLen) {
}
// Callback; executes on arbitrary thread.
-void Overlay::onFrameAvailable() {
+void Overlay::onFrameAvailable(const BufferItem& /* item */) {
ALOGV("Overlay::onFrameAvailable");
Mutex::Autolock _l(mMutex);
mFrameAvailable = true;
diff --git a/cmds/screenrecord/Overlay.h b/cmds/screenrecord/Overlay.h
index b1b5c29..ee3444d 100644
--- a/cmds/screenrecord/Overlay.h
+++ b/cmds/screenrecord/Overlay.h
@@ -78,7 +78,7 @@ private:
const Program& texRender, TextRenderer& textRenderer);
// (overrides GLConsumer::FrameAvailableListener method)
- virtual void onFrameAvailable();
+ virtual void onFrameAvailable(const BufferItem& item);
// (overrides Thread method)
virtual bool threadLoop();