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author | Lajos Molnar <lajos@google.com> | 2015-03-05 14:35:41 -0800 |
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committer | Lajos Molnar <lajos@google.com> | 2015-03-10 10:36:09 -0700 |
commit | 3f27436a9346f043f52265da1e6a74cde2bffd4d (patch) | |
tree | a7404d2ba96071bea1f02f93f6782214fc1e4cc1 /cmds | |
parent | 0655386a0dc15fc31883d2e38917ff0e9db89ae7 (diff) | |
download | frameworks_av-3f27436a9346f043f52265da1e6a74cde2bffd4d.zip frameworks_av-3f27436a9346f043f52265da1e6a74cde2bffd4d.tar.gz frameworks_av-3f27436a9346f043f52265da1e6a74cde2bffd4d.tar.bz2 |
stagefright: don't use ALooperRoster mutex for reply handling
Change replyID-s from uint32_t to an object
Move reply handling into the loopers (to reuse a common mutex)
Bug: 19607784
Change-Id: Iaa035b846c424c5687ed17ce1079b325e86c54be
Diffstat (limited to 'cmds')
-rw-r--r-- | cmds/stagefright/SimplePlayer.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/cmds/stagefright/SimplePlayer.cpp b/cmds/stagefright/SimplePlayer.cpp index 40762e5..ac1a547 100644 --- a/cmds/stagefright/SimplePlayer.cpp +++ b/cmds/stagefright/SimplePlayer.cpp @@ -116,7 +116,7 @@ void SimplePlayer::onMessageReceived(const sp<AMessage> &msg) { mState = UNPREPARED; } - uint32_t replyID; + sp<AReplyToken> replyID; CHECK(msg->senderAwaitsResponse(&replyID)); sp<AMessage> response = new AMessage; @@ -139,7 +139,7 @@ void SimplePlayer::onMessageReceived(const sp<AMessage> &msg) { err = OK; } - uint32_t replyID; + sp<AReplyToken> replyID; CHECK(msg->senderAwaitsResponse(&replyID)); sp<AMessage> response = new AMessage; @@ -161,7 +161,7 @@ void SimplePlayer::onMessageReceived(const sp<AMessage> &msg) { } } - uint32_t replyID; + sp<AReplyToken> replyID; CHECK(msg->senderAwaitsResponse(&replyID)); sp<AMessage> response = new AMessage; @@ -194,7 +194,7 @@ void SimplePlayer::onMessageReceived(const sp<AMessage> &msg) { } } - uint32_t replyID; + sp<AReplyToken> replyID; CHECK(msg->senderAwaitsResponse(&replyID)); sp<AMessage> response = new AMessage; @@ -217,7 +217,7 @@ void SimplePlayer::onMessageReceived(const sp<AMessage> &msg) { } } - uint32_t replyID; + sp<AReplyToken> replyID; CHECK(msg->senderAwaitsResponse(&replyID)); sp<AMessage> response = new AMessage; @@ -240,7 +240,7 @@ void SimplePlayer::onMessageReceived(const sp<AMessage> &msg) { mState = UNINITIALIZED; } - uint32_t replyID; + sp<AReplyToken> replyID; CHECK(msg->senderAwaitsResponse(&replyID)); sp<AMessage> response = new AMessage; |