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authorAndy McFadden <fadden@android.com>2014-03-03 17:09:54 -0800
committerAndy McFadden <fadden@android.com>2014-03-03 17:09:54 -0800
commit778dccf9a7aa05e0c8df1481ea1d6048bb659667 (patch)
treea30af7320f717273bdebebf11be17849d850989e /cmds
parentfeac1a43c8b674c4b526214fa8061452fd6e4846 (diff)
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Fix destructors
Make destructors private -- only RefBase should be able to destroy instances of these. Change-Id: Iff52e226995fe5740a9dfc35af53dd6dd9d74501
Diffstat (limited to 'cmds')
-rw-r--r--cmds/screenrecord/FrameOutput.h8
-rw-r--r--cmds/screenrecord/Overlay.h4
2 files changed, 8 insertions, 4 deletions
diff --git a/cmds/screenrecord/FrameOutput.h b/cmds/screenrecord/FrameOutput.h
index b8e9e68..bb66e05 100644
--- a/cmds/screenrecord/FrameOutput.h
+++ b/cmds/screenrecord/FrameOutput.h
@@ -34,9 +34,6 @@ public:
mExtTextureName(0),
mPixelBuf(NULL)
{}
- virtual ~FrameOutput() {
- delete[] mPixelBuf;
- }
// Create an "input surface", similar in purpose to a MediaCodec input
// surface, that the virtual display can send buffers to. Also configures
@@ -59,6 +56,11 @@ private:
FrameOutput(const FrameOutput&);
FrameOutput& operator=(const FrameOutput&);
+ // Destruction via RefBase.
+ virtual ~FrameOutput() {
+ delete[] mPixelBuf;
+ }
+
// (overrides GLConsumer::FrameAvailableListener method)
virtual void onFrameAvailable();
diff --git a/cmds/screenrecord/Overlay.h b/cmds/screenrecord/Overlay.h
index b8473b4..48e48e0 100644
--- a/cmds/screenrecord/Overlay.h
+++ b/cmds/screenrecord/Overlay.h
@@ -47,7 +47,6 @@ public:
mLastFrameNumber(-1),
mTotalDroppedFrames(0)
{}
- virtual ~Overlay() { assert(mState == UNINITIALIZED || mState == STOPPED); }
// Creates a thread that performs the overlay. Pass in the surface that
// output will be sent to.
@@ -71,6 +70,9 @@ private:
Overlay(const Overlay&);
Overlay& operator=(const Overlay&);
+ // Destruction via RefBase.
+ virtual ~Overlay() { assert(mState == UNINITIALIZED || mState == STOPPED); }
+
// Draw the initial info screen.
static void doDrawInfoPage(const EglWindow& window,
const Program& texRender, TextRenderer& textRenderer);