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authorAndy McFadden <fadden@android.com>2012-12-18 09:46:54 -0800
committerAndy McFadden <fadden@android.com>2012-12-18 13:31:57 -0800
commit8ba01021b573889802e67e029225a96f0dfa471a (patch)
tree110eca2effc73dcb2f46da71e9a0584e4af6e71e /include/camera
parent53bc0a2fc54330534330118edd5c393f39eff8ab (diff)
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Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to GLConsumer. Bug 7736700 Change-Id: I64520a55f8c09fe6215382ea361c539a9940cba5
Diffstat (limited to 'include/camera')
-rw-r--r--include/camera/Camera.h6
-rw-r--r--include/camera/ICamera.h6
2 files changed, 6 insertions, 6 deletions
diff --git a/include/camera/Camera.h b/include/camera/Camera.h
index 234e165..43dae1c 100644
--- a/include/camera/Camera.h
+++ b/include/camera/Camera.h
@@ -18,7 +18,7 @@
#define ANDROID_HARDWARE_CAMERA_H
#include <utils/Timers.h>
-#include <gui/ISurfaceTexture.h>
+#include <gui/IGraphicBufferProducer.h>
#include <system/camera.h>
#include <camera/ICameraClient.h>
#include <camera/ICameraRecordingProxy.h>
@@ -86,8 +86,8 @@ public:
// pass the buffered Surface to the camera service
status_t setPreviewDisplay(const sp<Surface>& surface);
- // pass the buffered ISurfaceTexture to the camera service
- status_t setPreviewTexture(const sp<ISurfaceTexture>& surfaceTexture);
+ // pass the buffered IGraphicBufferProducer to the camera service
+ status_t setPreviewTexture(const sp<IGraphicBufferProducer>& bufferProducer);
// start preview mode, must call setPreviewDisplay first
status_t startPreview();
diff --git a/include/camera/ICamera.h b/include/camera/ICamera.h
index 3d18837..eccaa41 100644
--- a/include/camera/ICamera.h
+++ b/include/camera/ICamera.h
@@ -27,7 +27,7 @@
namespace android {
class ICameraClient;
-class ISurfaceTexture;
+class IGraphicBufferProducer;
class Surface;
class ICamera: public IInterface
@@ -49,9 +49,9 @@ public:
// pass the buffered Surface to the camera service
virtual status_t setPreviewDisplay(const sp<Surface>& surface) = 0;
- // pass the buffered ISurfaceTexture to the camera service
+ // pass the buffered IGraphicBufferProducer to the camera service
virtual status_t setPreviewTexture(
- const sp<ISurfaceTexture>& surfaceTexture) = 0;
+ const sp<IGraphicBufferProducer>& bufferProducer) = 0;
// set the preview callback flag to affect how the received frames from
// preview are handled.