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author | Glenn Kasten <gkasten@google.com> | 2014-01-13 10:21:48 -0800 |
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committer | Glenn Kasten <gkasten@google.com> | 2014-01-24 13:19:59 -0800 |
commit | 38e905b3cbba4da443d799b16999989781afc6d8 (patch) | |
tree | 47b872b97f1af95c3e0ceefb1f8d56c9ae7a67fc /include/media/AudioRecord.h | |
parent | f0002d142e6d24c5438600b2c259679de710f8ac (diff) | |
download | frameworks_av-38e905b3cbba4da443d799b16999989781afc6d8.zip frameworks_av-38e905b3cbba4da443d799b16999989781afc6d8.tar.gz frameworks_av-38e905b3cbba4da443d799b16999989781afc6d8.tar.bz2 |
Refactor code related to I/O handles to reduce chance for leaks
The AudioRecord input handle code was refactored earlier
to fix a potential handle leak, and to simplify the code:
> Change-Id: I124dce344b1d11c2dd66ca5e2c9aec0c52c230e2
This changelist refactors AudioTrack similarly,
and adds further cleanup of both AudioTrack and AudioRecord.
We attempt to implement the rules for referencing counting I/O handles,
but there is still the possibility of a handle leak if the client process
dies after allocating the handle reference but before releasing it.
That issue is being tracked separately.
Details:
- AudioSystem::getOutput() is now called within createTrack_l
- restoreTrack_l was missing offload info
now it has the info available,
but is not yet being called for offloaded tracks
- AudioTrack::getOutput() is now const
- Remove getOutput_l()
Change-Id: I44a0a623d24fc5847bcac0939c276400568adbca
Diffstat (limited to 'include/media/AudioRecord.h')
-rw-r--r-- | include/media/AudioRecord.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/include/media/AudioRecord.h b/include/media/AudioRecord.h index 45134c4..3d839fc 100644 --- a/include/media/AudioRecord.h +++ b/include/media/AudioRecord.h @@ -486,12 +486,11 @@ private: int mSessionId; transfer_type mTransfer; - audio_io_handle_t mInput; // returned by AudioSystem::getInput() - - // Next 3 fields may be changed if IAudioRecord is re-created, but always != 0 + // Next 4 fields may be changed if IAudioRecord is re-created, but always != 0 sp<IAudioRecord> mAudioRecord; sp<IMemory> mCblkMemory; audio_track_cblk_t* mCblk; // re-load after mLock.unlock() + audio_io_handle_t mInput; // returned by AudioSystem::getInput() int mPreviousPriority; // before start() SchedPolicy mPreviousSchedulingGroup; |