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authorGlenn Kasten <gkasten@google.com>2012-11-08 10:35:06 -0800
committerAndroid (Google) Code Review <android-gerrit@google.com>2012-11-08 10:35:07 -0800
commit659004c2949620d8adb29e1d950a2dd1c75ba9a9 (patch)
tree0619d1c2fa1515119ddd92648724e89a1073e76a /include/media/AudioTrack.h
parent755e8e1dcf36f282b727ff22d87d3c2fac70d30a (diff)
parentb1c0993b215c5c3eebd1c6bafc22bba23d57a70b (diff)
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Merge "Add all-channel AudioTrack::setVolume() API"
Diffstat (limited to 'include/media/AudioTrack.h')
-rw-r--r--include/media/AudioTrack.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/include/media/AudioTrack.h b/include/media/AudioTrack.h
index 1a19999..5f235cb 100644
--- a/include/media/AudioTrack.h
+++ b/include/media/AudioTrack.h
@@ -265,9 +265,14 @@ public:
/* Set volume for this track, mostly used for games' sound effects
* left and right volumes. Levels must be >= 0.0 and <= 1.0.
+ * This is the older API. New applications should use setVolume(float) when possible.
*/
status_t setVolume(float left, float right);
- void getVolume(float* left, float* right) const;
+
+ /* Set volume for all channels. This is the preferred API for new applications,
+ * especially for multi-channel content.
+ */
+ status_t setVolume(float volume);
/* Set the send level for this track. An auxiliary effect should be attached
* to the track with attachEffect(). Level must be >= 0.0 and <= 1.0.