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authorGlenn Kasten <gkasten@google.com>2012-11-01 11:11:38 -0700
committerGlenn Kasten <gkasten@google.com>2012-11-01 12:19:25 -0700
commit85ab62c4b433df3f1a9826bed1c9bec07a86c750 (patch)
tree0c5443a20824924cb7403f4cabfee84062489793 /include/media/EffectsFactoryApi.h
parent5fe6138bd839297a1eed16885102b3bdfc98c040 (diff)
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Line length 100
Change-Id: Ib28fd7b9ce951a6933f006e7f8812ba617625530
Diffstat (limited to 'include/media/EffectsFactoryApi.h')
-rw-r--r--include/media/EffectsFactoryApi.h18
1 files changed, 10 insertions, 8 deletions
diff --git a/include/media/EffectsFactoryApi.h b/include/media/EffectsFactoryApi.h
index 65c26f4..b1ed7b0 100644
--- a/include/media/EffectsFactoryApi.h
+++ b/include/media/EffectsFactoryApi.h
@@ -74,7 +74,8 @@ int EffectQueryNumberEffects(uint32_t *pNumEffects);
// -ENOENT no more effect available
// -ENODEV factory failed to initialize
// -EINVAL invalid pDescriptor
-// -ENOSYS effect list has changed since last execution of EffectQueryNumberEffects()
+// -ENOSYS effect list has changed since last execution of
+// EffectQueryNumberEffects()
// *pDescriptor: updated with the effect descriptor.
//
////////////////////////////////////////////////////////////////////////////////
@@ -91,12 +92,12 @@ int EffectQueryEffect(uint32_t index, effect_descriptor_t *pDescriptor);
//
// Input:
// pEffectUuid: pointer to the effect uuid.
-// sessionId: audio session to which this effect instance will be attached. All effects created
-// with the same session ID are connected in series and process the same signal stream.
-// Knowing that two effects are part of the same effect chain can help the library implement
-// some kind of optimizations.
-// ioId: identifies the output or input stream this effect is directed to at audio HAL. For future
-// use especially with tunneled HW accelerated effects
+// sessionId: audio session to which this effect instance will be attached. All effects
+// created with the same session ID are connected in series and process the same signal
+// stream. Knowing that two effects are part of the same effect chain can help the
+// library implement some kind of optimizations.
+// ioId: identifies the output or input stream this effect is directed to at audio HAL.
+// For future use especially with tunneled HW accelerated effects
//
// Input/Output:
// pHandle: address where to return the effect handle.
@@ -109,7 +110,8 @@ int EffectQueryEffect(uint32_t index, effect_descriptor_t *pDescriptor);
// *pHandle: updated with the effect handle.
//
////////////////////////////////////////////////////////////////////////////////
-int EffectCreate(const effect_uuid_t *pEffectUuid, int32_t sessionId, int32_t ioId, effect_handle_t *pHandle);
+int EffectCreate(const effect_uuid_t *pEffectUuid, int32_t sessionId, int32_t ioId,
+ effect_handle_t *pHandle);
////////////////////////////////////////////////////////////////////////////////
//