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authorGlenn Kasten <gkasten@google.com>2012-11-29 13:38:14 -0800
committerGlenn Kasten <gkasten@google.com>2012-12-03 09:57:37 -0800
commite4756fe3a387615acb63c6a05788c8db9b5786cb (patch)
tree7e0b0278f71c7667784612a83af8f43ff08bf708 /include/media/IAudioTrack.h
parent391f1bb93d5720bfe1a025307178b3208a3ce7d7 (diff)
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AudioTrack::mute() is unused so remove it
If ever needed again, it could be implemented on client side by forcing a track volume of 0. Change-Id: I88a9b4f675b6dca2948549414f9ec2c192d29269
Diffstat (limited to 'include/media/IAudioTrack.h')
-rw-r--r--include/media/IAudioTrack.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/include/media/IAudioTrack.h b/include/media/IAudioTrack.h
index 9e0e389..144be0e 100644
--- a/include/media/IAudioTrack.h
+++ b/include/media/IAudioTrack.h
@@ -54,11 +54,6 @@ public:
*/
virtual void flush() = 0;
- /* Mute or unmute this track.
- * While muted, the callback, if set, is still called.
- */
- virtual void mute(bool) = 0;
-
/* Pause a track. If set, the callback will cease being called and
* obtainBuffer will return an error. Buffers that are already released
* will continue to be processed, unless/until flush() is called.