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author | Glenn Kasten <gkasten@google.com> | 2013-05-30 14:33:29 -0700 |
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committer | Glenn Kasten <gkasten@google.com> | 2013-06-03 11:28:36 -0700 |
commit | 2799d743ee2ae5a25fe869a7f9c052acc029559f (patch) | |
tree | 5cab5ff06f7cae0025b93fdcd549cfb2ec72b755 /include/media/SoundPool.h | |
parent | 7c684c622110af460025eff85082030947278430 (diff) | |
download | frameworks_av-2799d743ee2ae5a25fe869a7f9c052acc029559f.zip frameworks_av-2799d743ee2ae5a25fe869a7f9c052acc029559f.tar.gz frameworks_av-2799d743ee2ae5a25fe869a7f9c052acc029559f.tar.bz2 |
Use sp<AudioTrack> instead of raw AudioTrack *
This change prepares for the new implementation of AudioTrack client, which
will require clients to use only sp<AudioTrack>, not raw AudioTrack *.
A raw delete will cause a race condition during AudioTrack destruction.
AudioTrack was made a RefBase by commit b68a91a70bc8d0d18e7404e14443d4e4020b3635
on 2011/11/15, when it was needed by OpenSL ES (for the callback protector).
At that time, the only other client that was also converted from
AudioTrack * to sp<AudioTrack> was android.media.AudioTrack JNI in
project frameworks/base (file android_media_AudioTrack.cpp).
Details:
* Use .clear() instead of delete followed by = NULL.
* ALOG %p need .get().
* sp<> don't need to be listed in constructor initializer, if initially 0.
* Use == 0 for sp<> vs == NULL for raw pointers.
* Use if (sp != 0) instead of if (raw).
Change-Id: Ic7cad25795d6e862e112abdc227b6d33afdfce17
Diffstat (limited to 'include/media/SoundPool.h')
-rw-r--r-- | include/media/SoundPool.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/include/media/SoundPool.h b/include/media/SoundPool.h index 7bf3069..9e5654f 100644 --- a/include/media/SoundPool.h +++ b/include/media/SoundPool.h @@ -118,7 +118,7 @@ protected: class SoundChannel : public SoundEvent { public: enum state { IDLE, RESUMING, STOPPING, PAUSED, PLAYING }; - SoundChannel() : mAudioTrack(NULL), mState(IDLE), mNumChannels(1), + SoundChannel() : mState(IDLE), mNumChannels(1), mPos(0), mToggle(0), mAutoPaused(false) {} ~SoundChannel(); void init(SoundPool* soundPool); @@ -148,7 +148,7 @@ private: bool doStop_l(); SoundPool* mSoundPool; - AudioTrack* mAudioTrack; + sp<AudioTrack> mAudioTrack; SoundEvent mNextEvent; Mutex mLock; int mState; |