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authorEric Laurent <elaurent@google.com>2011-06-17 21:29:58 -0700
committerEric Laurent <elaurent@google.com>2011-07-18 09:42:57 -0700
commit7c7f10bd4fda9a084e5e7f0eb3a040dfcbf01745 (patch)
treeeb67cd14e679d97a9b866a0410d8e582f4639274 /include/media
parent67a124dcac0578aed94aebf451675a5f4c8a1e4e (diff)
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Audio framework: support for audio pre processing
Audio effect framework is extended to suport effects on output and input audio path. AudioFlinger: Support for audio effects and effect chains is moved from PlaybackThread class to ThreadBase class so that RecordThread can manage effects. Effects of type pre processing are allowed on record thread only. When a pre processing is enabled, the effect interface handle is passed down to the input stream so that the audio HAL can call the process function. The record thread loop calls the effect chain process function that will only manage the effect state and commands and skip the process function. AudioRecord: The audio session is allocated before calling getInput() into audio policy serice so that the session is known before the input theead is created and pre processings can be created on the correct session. AudioPolicyService: default pre processing for a given input source are loaded from audio_effects.conf file. When an input is created, corresponding effects are created and enabled. Change-Id: Id17119e0979b4dcf189b5c7957fec30dc3478790
Diffstat (limited to 'include/media')
-rw-r--r--include/media/AudioEffect.h8
-rw-r--r--include/media/AudioSystem.h5
-rw-r--r--include/media/IAudioPolicyService.h5
3 files changed, 10 insertions, 8 deletions
diff --git a/include/media/AudioEffect.h b/include/media/AudioEffect.h
index dd93fd8..496b23e 100644
--- a/include/media/AudioEffect.h
+++ b/include/media/AudioEffect.h
@@ -188,7 +188,7 @@ public:
* sessionID: audio session this effect is associated to. If 0, the effect will be global to
* the output mix. If not 0, the effect will be applied to all players
* (AudioTrack or MediaPLayer) within the same audio session.
- * output: HAL audio output stream to which this effect must be attached. Leave at 0 for
+ * io: HAL audio output or input stream to which this effect must be attached. Leave at 0 for
* automatic output selection by AudioFlinger.
*/
@@ -198,7 +198,7 @@ public:
effect_callback_t cbf = 0,
void* user = 0,
int sessionId = 0,
- audio_io_handle_t output = 0
+ audio_io_handle_t io = 0
);
/* Constructor.
@@ -210,7 +210,7 @@ public:
effect_callback_t cbf = 0,
void* user = 0,
int sessionId = 0,
- audio_io_handle_t output = 0
+ audio_io_handle_t io = 0
);
/* Terminates the AudioEffect and unregisters it from AudioFlinger.
@@ -232,7 +232,7 @@ public:
effect_callback_t cbf = 0,
void* user = 0,
int sessionId = 0,
- audio_io_handle_t output = 0
+ audio_io_handle_t io = 0
);
/* Result of constructing the AudioEffect. This must be checked
diff --git a/include/media/AudioSystem.h b/include/media/AudioSystem.h
index 89213b7..f20e234 100644
--- a/include/media/AudioSystem.h
+++ b/include/media/AudioSystem.h
@@ -160,7 +160,8 @@ public:
uint32_t samplingRate = 0,
uint32_t format = AUDIO_FORMAT_DEFAULT,
uint32_t channels = AUDIO_CHANNEL_IN_MONO,
- audio_in_acoustics_t acoustics = (audio_in_acoustics_t)0);
+ audio_in_acoustics_t acoustics = (audio_in_acoustics_t)0,
+ int sessionId = 0);
static status_t startInput(audio_io_handle_t input);
static status_t stopInput(audio_io_handle_t input);
static void releaseInput(audio_io_handle_t input);
@@ -175,7 +176,7 @@ public:
static audio_io_handle_t getOutputForEffect(effect_descriptor_t *desc);
static status_t registerEffect(effect_descriptor_t *desc,
- audio_io_handle_t output,
+ audio_io_handle_t io,
uint32_t strategy,
int session,
int id);
diff --git a/include/media/IAudioPolicyService.h b/include/media/IAudioPolicyService.h
index 0fc8dbf..86b9f85 100644
--- a/include/media/IAudioPolicyService.h
+++ b/include/media/IAudioPolicyService.h
@@ -65,7 +65,8 @@ public:
uint32_t samplingRate = 0,
uint32_t format = AUDIO_FORMAT_DEFAULT,
uint32_t channels = 0,
- audio_in_acoustics_t acoustics = (audio_in_acoustics_t)0) = 0;
+ audio_in_acoustics_t acoustics = (audio_in_acoustics_t)0,
+ int audioSession = 0) = 0;
virtual status_t startInput(audio_io_handle_t input) = 0;
virtual status_t stopInput(audio_io_handle_t input) = 0;
virtual void releaseInput(audio_io_handle_t input) = 0;
@@ -78,7 +79,7 @@ public:
virtual uint32_t getDevicesForStream(audio_stream_type_t stream) = 0;
virtual audio_io_handle_t getOutputForEffect(effect_descriptor_t *desc) = 0;
virtual status_t registerEffect(effect_descriptor_t *desc,
- audio_io_handle_t output,
+ audio_io_handle_t io,
uint32_t strategy,
int session,
int id) = 0;