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authorEric Laurent <elaurent@google.com>2010-06-14 09:02:13 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2010-06-14 09:02:13 -0700
commit1616fa4a567bae928dfd28ebf1ec45cd701f27f1 (patch)
tree282b72dc29d1d944f0691aae47e39abfc179c579 /include
parent628eff9967c4efd04204656d9756df9e32cf523c (diff)
parent801a1186eb1d2ce195b15222701865932e08f3dc (diff)
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Merge "Issue 2667802: [Audio Effect Framework] AudioEffect base class and JNI." into kraken
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-rw-r--r--include/media/AudioEffect.h462
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diff --git a/include/media/AudioEffect.h b/include/media/AudioEffect.h
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+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_AUDIOEFFECT_H
+#define ANDROID_AUDIOEFFECT_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <media/IAudioFlinger.h>
+#include <media/IEffect.h>
+#include <media/IEffectClient.h>
+#include <media/EffectApi.h>
+#include <media/AudioSystem.h>
+
+#include <utils/RefBase.h>
+#include <utils/Errors.h>
+#include <binder/IInterface.h>
+
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+class effect_param_cblk_t;
+
+// ----------------------------------------------------------------------------
+
+class AudioEffect : public RefBase
+{
+public:
+
+ /*
+ * Static methods for effect libraries management.
+ */
+
+ /*
+ * Loads the effect library which path is given as first argument.
+ * This must be the full path of a dynamic library (.so) implementing one or
+ * more effect engines and exposing the effect library interface described in
+ * EffectApi.h. The function returns a handle on the library for use by
+ * further call to unloadEffectLibrary() to unload the library.
+ *
+ * Parameters:
+ * libPath: full path of the dynamic library file in the file system.
+ * handle: address where to return the library handle
+ *
+ * Returned status (from utils/Errors.h) can be:
+ * NO_ERROR successful operation.
+ * PERMISSION_DENIED could not get AudioFlinger interface or
+ * application does not have permission to configure audio
+ * NO_INIT effect factory not initialized or
+ * library could not be loaded or
+ * library does not implement required functions
+ * BAD_VALUE invalid libPath string or handle
+ *
+ * Returned value:
+ * *handle updated with library handle
+ */
+ static status_t loadEffectLibrary(const char *libPath, int *handle);
+
+ /*
+ * Unloads the effect library which handle is given as argument.
+ *
+ * Parameters:
+ * handle: library handle
+ *
+ * Returned status (from utils/Errors.h) can be:
+ * NO_ERROR successful operation.
+ * PERMISSION_DENIED could not get AudioFlinger interface or
+ * application does not have permission to configure audio
+ * NO_INIT effect factory not initialized
+ * BAD_VALUE invalid handle
+ */
+ static status_t unloadEffectLibrary(int handle);
+
+ /*
+ * Static methods for effects enumeration.
+ */
+
+ /*
+ * Returns the number of effects available. This method together
+ * with EffectQueryNext() is used to enumerate all effects:
+ * The enumeration sequence is:
+ * QueryNumberEffects(&num_effects);
+ * while (num_effects--)
+ * QueryNextEffect();
+ *
+ * Parameters:
+ * pNumEffects: address where the number of effects should be returned.
+ *
+ * Returned status (from utils/Errors.h) can be:
+ * NO_ERROR successful operation.
+ * PERMISSION_DENIED could not get AudioFlinger interface
+ * NO_INIT effect library failed to initialize
+ * BAD_VALUE invalid numEffects pointer
+ *
+ * Returned value
+ * *numEffects: updated with number of effects available
+ */
+ static status_t queryNumberEffects(uint32_t *numEffects);
+
+ /*
+ * Returns number effect descriptor during effect
+ * enumeration.
+ *
+ * Parameters:
+ * pDescriptor: address where the effect descriptor should be returned.
+ *
+ * Returned status (from utils/Errors.h) can be:
+ * NO_ERROR successful operation.
+ * NAME_NOT_FOUND no more effect available
+ * PERMISSION_DENIED could not get AudioFlinger interface
+ * NO_INIT effect library failed to initialize
+ * BAD_VALUE invalid descriptor pointer
+ * INVALID_OPERATION effect list has changed since last execution of queryNumberEffects()
+ *
+ * Returned value
+ * *descriptor: updated with effect descriptor
+ */
+ static status_t queryNextEffect(effect_descriptor_t *descriptor);
+
+
+ /*
+ * Returns the descriptor for the specified effect uuid.
+ *
+ * Parameters:
+ * uuid: pointer to effect uuid.
+ * descriptor: address where the effect descriptor should be returned.
+ *
+ * Returned status (from utils/Errors.h) can be:
+ * NO_ERROR successful operation.
+ * PERMISSION_DENIED could not get AudioFlinger interface
+ * NO_INIT effect library failed to initialize
+ * BAD_VALUE invalid uuid or descriptor pointers
+ * NAME_NOT_FOUND no effect with this uuid found
+ *
+ * Returned value
+ * *descriptor updated with effect descriptor
+ */
+ static status_t getEffectDescriptor(effect_uuid_t *uuid, effect_descriptor_t *descriptor);
+
+
+ /*
+ * Events used by callback function (effect_callback_t).
+ */
+ enum event_type {
+ EVENT_CONTROL_STATUS_CHANGED = 0,
+ EVENT_ENABLE_STATUS_CHANGED = 1,
+ EVENT_PARAMETER_CHANGED = 2,
+ EVENT_ERROR = 3
+ };
+
+ /* Callback function notifying client application of a change in effect engine state or
+ * configuration.
+ * An effect engine can be shared by several applications but only one has the control
+ * of the engine activity and configuration at a time.
+ * The EVENT_CONTROL_STATUS_CHANGED event is received when an application loses or
+ * retrieves the control of the effect engine. Loss of control happens
+ * if another application requests the use of the engine by creating an AudioEffect for
+ * the same effect type but with a higher priority. Control is returned when the
+ * application having the control deletes its AudioEffect object.
+ * The EVENT_ENABLE_STATUS_CHANGED event is received by all applications not having the
+ * control of the effect engine when the effect is enabled or disabled.
+ * The EVENT_PARAMETER_CHANGED event is received by all applications not having the
+ * control of the effect engine when an effect parameter is changed.
+ * The EVENT_ERROR event is received when the media server process dies.
+ *
+ * Parameters:
+ *
+ * event: type of event notified (see enum AudioEffect::event_type).
+ * user: Pointer to context for use by the callback receiver.
+ * info: Pointer to optional parameter according to event type:
+ * - EVENT_CONTROL_STATUS_CHANGED: boolean indicating if control is granted (true)
+ * or stolen (false).
+ * - EVENT_ENABLE_STATUS_CHANGED: boolean indicating if effect is now enabled (true)
+ * or disabled (false).
+ * - EVENT_PARAMETER_CHANGED: pointer to a effect_param_t structure.
+ * - EVENT_ERROR: status_t indicating the error (DEAD_OBJECT when media server dies).
+ */
+
+ typedef void (*effect_callback_t)(int32_t event, void* user, void *info);
+
+
+ /* Constructor.
+ * AudioEffect is the base class for creating and controlling an effect engine from
+ * the application process. Creating an AudioEffect object will create the effect engine
+ * in the AudioFlinger if no engine of the specified type exists. If one exists, this engine
+ * will be used. The application creating the AudioEffect object (or a derived class like
+ * Reverb for instance) will either receive control of the effect engine or not, depending
+ * on the priority parameter. If priority is higher than the priority used by the current
+ * effect engine owner, the control will be transfered to the new application. Otherwise
+ * control will remain to the previous application. In this case, the new application will be
+ * notified of changes in effect engine state or control ownership by the effect callback.
+ * After creating the AudioEffect, the application must call the initCheck() method and
+ * check the creation status before trying to control the effect engine (see initCheck()).
+ * If the effect is to be applied to an AudioTrack or MediaPlayer only the application
+ * must specify the audio session ID corresponding to this player.
+ */
+
+ /* Simple Constructor.
+ */
+ AudioEffect();
+
+
+ /* Constructor.
+ *
+ * Parameters:
+ *
+ * type: type of effect created: can be null if uuid is specified. This corresponds to
+ * the OpenSL ES interface implemented by this effect.
+ * uuid: Uuid of effect created: can be null if type is specified. This uuid corresponds to
+ * a particular implementation of an effect type.
+ * priority: requested priority for effect control: the priority level corresponds to the
+ * value of priority parameter: negative values indicate lower priorities, positive values
+ * higher priorities, 0 being the normal priority.
+ * cbf: optional callback function (see effect_callback_t)
+ * user: pointer to context for use by the callback receiver.
+ * sessionID: audio session this effect is associated to. If 0, the effect will be global to
+ * the output mix. If not 0, the effect will be applied to all players
+ * (AudioTrack or MediaPLayer) within the same audio session.
+ * output: HAL audio output stream to which this effect must be attached. Leave at 0 for
+ * automatic output selection by AudioFlinger.
+ */
+
+ AudioEffect(const effect_uuid_t *type,
+ const effect_uuid_t *uuid = NULL,
+ int32_t priority = 0,
+ effect_callback_t cbf = 0,
+ void* user = 0,
+ int sessionId = 0,
+ audio_io_handle_t output = 0
+ );
+
+ /* Constructor.
+ * Same as above but with type and uuid specified by character strings
+ */
+ AudioEffect(const char *typeStr,
+ const char *uuidStr = NULL,
+ int32_t priority = 0,
+ effect_callback_t cbf = 0,
+ void* user = 0,
+ int sessionId = 0,
+ audio_io_handle_t output = 0
+ );
+
+ /* Terminates the AudioEffect and unregisters it from AudioFlinger.
+ * The effect engine is also destroyed if this AudioEffect was the last controlling
+ * the engine.
+ */
+ ~AudioEffect();
+
+ /* Initialize an uninitialized AudioEffect.
+ * Returned status (from utils/Errors.h) can be:
+ * - NO_ERROR or ALREADY_EXISTS: successful initialization
+ * - INVALID_OPERATION: AudioEffect is already initialized
+ * - BAD_VALUE: invalid parameter
+ * - NO_INIT: audio flinger or audio hardware not initialized
+ * */
+ status_t set(const effect_uuid_t *type,
+ const effect_uuid_t *uuid = NULL,
+ int32_t priority = 0,
+ effect_callback_t cbf = 0,
+ void* user = 0,
+ int sessionId = 0,
+ audio_io_handle_t output = 0
+ );
+
+ /* Result of constructing the AudioEffect. This must be checked
+ * before using any AudioEffect API.
+ * initCheck() can return:
+ * - NO_ERROR: the effect engine is successfully created and the application has control.
+ * - ALREADY_EXISTS: the effect engine is successfully created but the application does not
+ * have control.
+ * - NO_INIT: the effect creation failed.
+ *
+ */
+ status_t initCheck() const;
+
+
+ /* Returns the unique effect Id for the controlled effect engine. This ID is unique
+ * system wide and is used for instance in the case of auxiliary effects to attach
+ * the effect to an AudioTrack or MediaPlayer.
+ *
+ */
+ int32_t id() const { return mId; }
+
+ /* Returns a descriptor for the effect (see effect_descriptor_t in EffectApi.h).
+ */
+ effect_descriptor_t descriptor() const;
+
+ /* Returns effect control priority of this AudioEffect object.
+ */
+ int32_t priority() const { return mPriority; }
+
+
+ /* Enables the effect engine.
+ *
+ * Parameters:
+ * None.
+ *
+ * Returned status (from utils/Errors.h) can be:
+ * - NO_ERROR: successful operation
+ * - INVALID_OPERATION: the application does not have control of the effect engine
+ */
+ status_t enable();
+
+ /* Disables the effect engine.
+ *
+ * Parameters:
+ * None.
+ *
+ * Returned status (from utils/Errors.h) can be:
+ * - NO_ERROR: successful operation
+ * - INVALID_OPERATION: the application does not have control of the effect engine
+ */
+ status_t disable();
+
+ bool isEnabled() const;
+
+ /* Sets a parameter value.
+ *
+ * Parameters:
+ * param: pointer to effect_param_t structure containing the parameter
+ * and its value (See EffectApi.h).
+ * Returned status (from utils/Errors.h) can be:
+ * - NO_ERROR: successful operation.
+ * - INVALID_OPERATION: the application does not have control of the effect engine.
+ * - BAD_VALUE: invalid parameter identifier or value.
+ * - DEAD_OBJECT: the effect engine has been deleted.
+ */
+ status_t setParameter(effect_param_t *param);
+
+ /* Prepare a new parameter value that will be set by next call to
+ * setParameterCommit(). This method can be used to set multiple parameters
+ * in a synchronous manner or to avoid multiple binder calls for each
+ * parameter.
+ *
+ * Parameters:
+ * param: pointer to effect_param_t structure containing the parameter
+ * and its value (See EffectApi.h).
+ *
+ * Returned status (from utils/Errors.h) can be:
+ * - NO_ERROR: successful operation.
+ * - INVALID_OPERATION: the application does not have control of the effect engine.
+ * - NO_MEMORY: no more space available in shared memory used for deferred parameter
+ * setting.
+ */
+ status_t setParameterDeferred(effect_param_t *param);
+
+ /* Commit all parameter values previously prepared by setParameterDeferred().
+ *
+ * Parameters:
+ * none
+ *
+ * Returned status (from utils/Errors.h) can be:
+ * - NO_ERROR: successful operation.
+ * - INVALID_OPERATION: No new parameter values ready for commit.
+ * - BAD_VALUE: invalid parameter identifier or value: there is no indication
+ * as to which of the parameters caused this error.
+ * - DEAD_OBJECT: the effect engine has been deleted.
+ */
+ status_t setParameterCommit();
+
+ /* Gets a parameter value.
+ *
+ * Parameters:
+ * param: pointer to effect_param_t structure containing the parameter
+ * and the returned value (See EffectApi.h).
+ *
+ * Returned status (from utils/Errors.h) can be:
+ * - NO_ERROR: successful operation.
+ * - INVALID_OPERATION: the AudioEffect was not successfully initialized.
+ * - BAD_VALUE: invalid parameter identifier.
+ * - DEAD_OBJECT: the effect engine has been deleted.
+ */
+ status_t getParameter(effect_param_t *param);
+
+ /* Sends a command and receives a response to/from effect engine.
+ * See EffectApi.h for details on effect command() function, valid command codes
+ * and formats.
+ */
+ status_t command(int32_t cmdCode, int32_t cmdSize, void *cmdData, int32_t *replySize, void *replyData);
+
+
+ /*
+ * Utility functions.
+ */
+
+ /* Converts the string passed as first argument to the effect_uuid_t
+ * pointed to by second argument
+ */
+ static status_t stringToGuid(const char *str, effect_uuid_t *guid);
+ /* Converts the effect_uuid_t pointed to by first argument to the
+ * string passed as second argument
+ */
+ static status_t guidToString(const effect_uuid_t *guid, char *str, size_t maxLen);
+
+private:
+
+ // Implements the IEffectClient interface
+ class EffectClient : public android::BnEffectClient, public android::IBinder::DeathRecipient
+ {
+ public:
+
+ EffectClient(AudioEffect *effect) : mEffect(effect){}
+
+ // IEffectClient
+ virtual void controlStatusChanged(bool controlGranted) {mEffect->controlStatusChanged(controlGranted);}
+ virtual void enableStatusChanged(bool enabled) {mEffect->enableStatusChanged(enabled);}
+ virtual void commandExecuted(int cmdCode, int cmdSize, void *pCmdData, int replySize, void *pReplyData) {
+ mEffect->commandExecuted(cmdCode, cmdSize, pCmdData, replySize, pReplyData);
+ }
+
+ // IBinder::DeathRecipient
+ virtual void binderDied(const wp<IBinder>& who) {mEffect->binderDied();}
+
+ private:
+ AudioEffect *mEffect;
+ };
+
+
+ friend class EffectClient;
+
+ // IEffectClient
+ void controlStatusChanged(bool controlGranted);
+ void enableStatusChanged(bool enabled);
+ void commandExecuted(int cmdCode, int cmdSize, void *pCmdData, int replySize, void *pReplyData);
+ void binderDied();
+
+
+ sp<IEffect> mIEffect; // IEffect binder interface
+ sp<EffectClient> mIEffectClient; // IEffectClient implementation
+ sp<IMemory> mCblkMemory; // shared memory for deferred parameter setting
+ effect_param_cblk_t* mCblk; // control block for deferred parameter setting
+ int32_t mPriority; // priority for effect control
+ status_t mStatus; // effect status
+ volatile int32_t mEnabled; // enable state
+ effect_callback_t mCbf; // callback function for status, control, parameter changes notifications
+ void* mUserData; // client context for callback function
+ effect_descriptor_t mDescriptor; // effect descriptor
+ int32_t mId; // system wide unique effect engine instance identifier
+ int32_t mSessionId; // audio session ID
+};
+
+
+}; // namespace android
+
+#endif // ANDROID_AUDIOEFFECT_H