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authorGlenn Kasten <gkasten@google.com>2014-05-09 14:50:48 -0700
committerGlenn Kasten <gkasten@google.com>2014-05-09 16:34:50 -0700
commit5e4c4f12337ff4d7ceb105bcd441bb7aea6ab070 (patch)
tree6b1150d91934edae729b4ec643daabae9545ab6f /include
parentc26d923712a59e669d18191d93fbe3696789d592 (diff)
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Fix bit rot in AudioStreamInSource
It obviously had not been compiled in a while. Change-Id: If514f474808e557a67a671c3b833572ad4a88338
Diffstat (limited to 'include')
-rw-r--r--include/media/nbaio/AudioStreamInSource.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/media/nbaio/AudioStreamInSource.h b/include/media/nbaio/AudioStreamInSource.h
index eaea63c..5169f1e 100644
--- a/include/media/nbaio/AudioStreamInSource.h
+++ b/include/media/nbaio/AudioStreamInSource.h
@@ -45,7 +45,7 @@ public:
// FIXME Use an audio HAL API to query the buffer filling status when it's available.
virtual ssize_t availableToRead() { return mStreamBufferSizeBytes / mFrameSize; }
- virtual ssize_t read(void *buffer, size_t count);
+ virtual ssize_t read(void *buffer, size_t count, int64_t readPTS);
// NBAIO_Sink end