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authorAndreas Huber <andih@google.com>2010-10-05 10:25:34 -0700
committerAndreas Huber <andih@google.com>2010-10-05 13:53:39 -0700
commitb2e3954c94717e43b3dc9b880564f166cfbbc0a2 (patch)
tree3ebd2a7b944856cd2048a05aec0c11b4e639a9ee /include
parent50817931e4cb4ae0019fd13c831a2839349834c5 (diff)
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Make sure to call AudioTrack::stop() instead of AudioTrack::pause() after submitting all samples to AudioTrack to make sure those remaining samples are actually played out.
Change-Id: Id574a0203efcb5e565f1b0fe77869fc33b9a9d56
Diffstat (limited to 'include')
-rw-r--r--include/media/stagefright/AudioPlayer.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/media/stagefright/AudioPlayer.h b/include/media/stagefright/AudioPlayer.h
index ed2f7d7..37af032 100644
--- a/include/media/stagefright/AudioPlayer.h
+++ b/include/media/stagefright/AudioPlayer.h
@@ -49,11 +49,9 @@ public:
status_t start(bool sourceAlreadyStarted = false);
- void pause();
+ void pause(bool playPendingSamples = false);
void resume();
- void stop();
-
// Returns the timestamp of the last buffer played (in us).
int64_t getMediaTimeUs();
@@ -107,6 +105,8 @@ private:
int64_t getRealTimeUsLocked() const;
+ void reset();
+
AudioPlayer(const AudioPlayer &);
AudioPlayer &operator=(const AudioPlayer &);
};