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authorEric Laurent <elaurent@google.com>2012-04-13 16:50:19 -0700
committerEric Laurent <elaurent@google.com>2012-04-20 14:17:02 -0700
commit1948eb3ea6eee336e8cdab9b0c693f93f5f19993 (patch)
tree448eed49a4ba18fb1ab4f2fb1b2c0d5cef6d242f /media/libmedia
parent21e8c50bd13ebe44f3088e26c9c6df0e163c469c (diff)
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Add support for deep audio buffers
Allow AudioSink to use deep audio buffering when the source is audio only and its duration is more than a certain threshold. This helps improve battery life but implies higher audio latency. Change-Id: Ie79915b61c370292f05aabda9779356570e03cbb
Diffstat (limited to 'media/libmedia')
-rw-r--r--media/libmedia/AudioTrack.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/media/libmedia/AudioTrack.cpp b/media/libmedia/AudioTrack.cpp
index 092b516..25d79d6 100644
--- a/media/libmedia/AudioTrack.cpp
+++ b/media/libmedia/AudioTrack.cpp
@@ -225,6 +225,10 @@ status_t AudioTrack::set(
flags = (audio_output_flags_t)
((flags | AUDIO_OUTPUT_FLAG_DIRECT) & ~AUDIO_OUTPUT_FLAG_FAST);
}
+ // only allow deep buffering for music stream type
+ if (streamType != AUDIO_STREAM_MUSIC) {
+ flags = (audio_output_flags_t)(flags &~AUDIO_OUTPUT_FLAG_DEEP_BUFFER);
+ }
if (!audio_is_output_channel(channelMask)) {
ALOGE("Invalid channel mask");