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| author | Andy Hung <hunga@google.com> | 2015-12-02 15:55:23 -0800 | 
|---|---|---|
| committer | Andy Hung <hunga@google.com> | 2015-12-02 18:05:32 -0800 | 
| commit | 19c47afbc402542720ddd280e1bbde3b2277b586 (patch) | |
| tree | d2c3657298566f4466ea0f6ee51217ffe1a9b7a1 /media/libmedia | |
| parent | 09c291c838bc74bb7c10c22f7232abb946cad8ff (diff) | |
| download | frameworks_av-19c47afbc402542720ddd280e1bbde3b2277b586.zip frameworks_av-19c47afbc402542720ddd280e1bbde3b2277b586.tar.gz frameworks_av-19c47afbc402542720ddd280e1bbde3b2277b586.tar.bz2  | |
DO NOT MERGE SoundPool: add lock for findSample access from SoundPoolThread
Sample decoding still occurs in SoundPoolThread
without holding the SoundPool lock.
Bug: 25781119
Change-Id: I11fde005aa9cf5438e0390a0d2dfe0ec1dd282e8
Diffstat (limited to 'media/libmedia')
| -rw-r--r-- | media/libmedia/SoundPool.cpp | 61 | 
1 files changed, 42 insertions, 19 deletions
diff --git a/media/libmedia/SoundPool.cpp b/media/libmedia/SoundPool.cpp index d2e381b..29ad7ea 100644 --- a/media/libmedia/SoundPool.cpp +++ b/media/libmedia/SoundPool.cpp @@ -183,6 +183,17 @@ bool SoundPool::startThreads()      return mDecodeThread != NULL;  } +sp<Sample> SoundPool::findSample(int sampleID) +{ +    Mutex::Autolock lock(&mLock); +    return findSample_l(sampleID); +} + +sp<Sample> SoundPool::findSample_l(int sampleID) +{ +    return mSamples.valueFor(sampleID); +} +  SoundChannel* SoundPool::findChannel(int channelID)  {      for (int i = 0; i < mMaxChannels; ++i) { @@ -206,29 +217,42 @@ SoundChannel* SoundPool::findNextChannel(int channelID)  int SoundPool::load(const char* path, int priority __unused)  {      ALOGV("load: path=%s, priority=%d", path, priority); -    Mutex::Autolock lock(&mLock); -    sp<Sample> sample = new Sample(++mNextSampleID, path); -    mSamples.add(sample->sampleID(), sample); -    doLoad(sample); -    return sample->sampleID(); +    int sampleID; +    { +        Mutex::Autolock lock(&mLock); +        sampleID = ++mNextSampleID; +        sp<Sample> sample = new Sample(sampleID, path); +        mSamples.add(sampleID, sample); +        sample->startLoad(); +    } +    // mDecodeThread->loadSample() must be called outside of mLock. +    // mDecodeThread->loadSample() may block on mDecodeThread message queue space; +    // the message queue emptying may block on SoundPool::findSample(). +    // +    // It theoretically possible that sample loads might decode out-of-order. +    mDecodeThread->loadSample(sampleID); +    return sampleID;  }  int SoundPool::load(int fd, int64_t offset, int64_t length, int priority __unused)  {      ALOGV("load: fd=%d, offset=%" PRId64 ", length=%" PRId64 ", priority=%d",              fd, offset, length, priority); -    Mutex::Autolock lock(&mLock); -    sp<Sample> sample = new Sample(++mNextSampleID, fd, offset, length); -    mSamples.add(sample->sampleID(), sample); -    doLoad(sample); -    return sample->sampleID(); -} - -void SoundPool::doLoad(sp<Sample>& sample) -{ -    ALOGV("doLoad: loading sample sampleID=%d", sample->sampleID()); -    sample->startLoad(); -    mDecodeThread->loadSample(sample->sampleID()); +    int sampleID; +    { +        Mutex::Autolock lock(&mLock); +        sampleID = ++mNextSampleID; +        sp<Sample> sample = new Sample(sampleID, fd, offset, length); +        mSamples.add(sampleID, sample); +        sample->startLoad(); +    } +    // mDecodeThread->loadSample() must be called outside of mLock. +    // mDecodeThread->loadSample() may block on mDecodeThread message queue space; +    // the message queue emptying may block on SoundPool::findSample(). +    // +    // It theoretically possible that sample loads might decode out-of-order. +    mDecodeThread->loadSample(sampleID); +    return sampleID;  }  bool SoundPool::unload(int sampleID) @@ -243,7 +267,6 @@ int SoundPool::play(int sampleID, float leftVolume, float rightVolume,  {      ALOGV("play sampleID=%d, leftVolume=%f, rightVolume=%f, priority=%d, loop=%d, rate=%f",              sampleID, leftVolume, rightVolume, priority, loop, rate); -    sp<Sample> sample;      SoundChannel* channel;      int channelID; @@ -253,7 +276,7 @@ int SoundPool::play(int sampleID, float leftVolume, float rightVolume,          return 0;      }      // is sample ready? -    sample = findSample(sampleID); +    sp<Sample> sample(findSample_l(sampleID));      if ((sample == 0) || (sample->state() != Sample::READY)) {          ALOGW("  sample %d not READY", sampleID);          return 0;  | 
