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authorJames Dong <jdong@google.com>2012-03-28 10:29:14 -0700
committerAnatol Pomozov <anatol.pomozov@gmail.com>2012-03-28 12:07:41 -0700
commit559bf2836f5da25b75bfb229fec0d20d540ee426 (patch)
treed7dd708b17eeca96a3e5d8bcc25a51ff3d1b5d0d /media/libmedia
parentb0b2b4d890cf3bfb274797a759642b4e733343d7 (diff)
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AV Android make files changes
o plus a few file relocation: ActivityManager.cpp/h, SoundPool.h, etc o remove some runtime dependencies to libandroid, libandroid_runtime, etc Change-Id: I047a47c5fb361dd5cf85cd98798c39f629a75d10
Diffstat (limited to 'media/libmedia')
-rw-r--r--media/libmedia/SoundPool.cpp2
-rw-r--r--media/libmedia/SoundPool.h238
-rw-r--r--media/libmedia/SoundPoolThread.h2
3 files changed, 2 insertions, 240 deletions
diff --git a/media/libmedia/SoundPool.cpp b/media/libmedia/SoundPool.cpp
index 306c57d..3b7b96a 100644
--- a/media/libmedia/SoundPool.cpp
+++ b/media/libmedia/SoundPool.cpp
@@ -28,7 +28,7 @@
#include <system/audio.h>
-#include "SoundPool.h"
+#include <media/SoundPool.h>
#include "SoundPoolThread.h"
namespace android
diff --git a/media/libmedia/SoundPool.h b/media/libmedia/SoundPool.h
deleted file mode 100644
index 002b045..0000000
--- a/media/libmedia/SoundPool.h
+++ /dev/null
@@ -1,238 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef SOUNDPOOL_H_
-#define SOUNDPOOL_H_
-
-#include <utils/threads.h>
-#include <utils/List.h>
-#include <utils/Vector.h>
-#include <utils/KeyedVector.h>
-#include <media/AudioTrack.h>
-
-namespace android {
-
-static const int IDLE_PRIORITY = -1;
-
-// forward declarations
-class SoundEvent;
-class SoundPoolThread;
-class SoundPool;
-
-// for queued events
-class SoundPoolEvent {
-public:
- SoundPoolEvent(int msg, int arg1=0, int arg2=0) :
- mMsg(msg), mArg1(arg1), mArg2(arg2) {}
- int mMsg;
- int mArg1;
- int mArg2;
- enum MessageType { INVALID, SAMPLE_LOADED };
-};
-
-// callback function prototype
-typedef void SoundPoolCallback(SoundPoolEvent event, SoundPool* soundPool, void* user);
-
-// tracks samples used by application
-class Sample : public RefBase {
-public:
- enum sample_state { UNLOADED, LOADING, READY, UNLOADING };
- Sample(int sampleID, const char* url);
- Sample(int sampleID, int fd, int64_t offset, int64_t length);
- ~Sample();
- int sampleID() { return mSampleID; }
- int numChannels() { return mNumChannels; }
- int sampleRate() { return mSampleRate; }
- audio_format_t format() { return mFormat; }
- size_t size() { return mSize; }
- int state() { return mState; }
- uint8_t* data() { return static_cast<uint8_t*>(mData->pointer()); }
- status_t doLoad();
- void startLoad() { mState = LOADING; }
- sp<IMemory> getIMemory() { return mData; }
-
- // hack
- void init(int numChannels, int sampleRate, audio_format_t format, size_t size, sp<IMemory> data ) {
- mNumChannels = numChannels; mSampleRate = sampleRate; mFormat = format; mSize = size; mData = data; }
-
-private:
- void init();
-
- size_t mSize;
- volatile int32_t mRefCount;
- uint16_t mSampleID;
- uint16_t mSampleRate;
- uint8_t mState : 3;
- uint8_t mNumChannels : 2;
- audio_format_t mFormat;
- int mFd;
- int64_t mOffset;
- int64_t mLength;
- char* mUrl;
- sp<IMemory> mData;
-};
-
-// stores pending events for stolen channels
-class SoundEvent
-{
-public:
- SoundEvent() : mChannelID(0), mLeftVolume(0), mRightVolume(0),
- mPriority(IDLE_PRIORITY), mLoop(0), mRate(0) {}
- void set(const sp<Sample>& sample, int channelID, float leftVolume,
- float rightVolume, int priority, int loop, float rate);
- sp<Sample> sample() { return mSample; }
- int channelID() { return mChannelID; }
- float leftVolume() { return mLeftVolume; }
- float rightVolume() { return mRightVolume; }
- int priority() { return mPriority; }
- int loop() { return mLoop; }
- float rate() { return mRate; }
- void clear() { mChannelID = 0; mSample.clear(); }
-
-protected:
- sp<Sample> mSample;
- int mChannelID;
- float mLeftVolume;
- float mRightVolume;
- int mPriority;
- int mLoop;
- float mRate;
-};
-
-// for channels aka AudioTracks
-class SoundChannel : public SoundEvent {
-public:
- enum state { IDLE, RESUMING, STOPPING, PAUSED, PLAYING };
- SoundChannel() : mAudioTrack(NULL), mState(IDLE), mNumChannels(1),
- mPos(0), mToggle(0), mAutoPaused(false) {}
- ~SoundChannel();
- void init(SoundPool* soundPool);
- void play(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume,
- int priority, int loop, float rate);
- void setVolume_l(float leftVolume, float rightVolume);
- void setVolume(float leftVolume, float rightVolume);
- void stop_l();
- void stop();
- void pause();
- void autoPause();
- void resume();
- void autoResume();
- void setRate(float rate);
- int state() { return mState; }
- void setPriority(int priority) { mPriority = priority; }
- void setLoop(int loop);
- int numChannels() { return mNumChannels; }
- void clearNextEvent() { mNextEvent.clear(); }
- void nextEvent();
- int nextChannelID() { return mNextEvent.channelID(); }
- void dump();
-
-private:
- static void callback(int event, void* user, void *info);
- void process(int event, void *info, unsigned long toggle);
- bool doStop_l();
-
- SoundPool* mSoundPool;
- AudioTrack* mAudioTrack;
- SoundEvent mNextEvent;
- Mutex mLock;
- int mState;
- int mNumChannels;
- int mPos;
- int mAudioBufferSize;
- unsigned long mToggle;
- bool mAutoPaused;
-};
-
-// application object for managing a pool of sounds
-class SoundPool {
- friend class SoundPoolThread;
- friend class SoundChannel;
-public:
- SoundPool(int maxChannels, audio_stream_type_t streamType, int srcQuality);
- ~SoundPool();
- int load(const char* url, int priority);
- int load(int fd, int64_t offset, int64_t length, int priority);
- bool unload(int sampleID);
- int play(int sampleID, float leftVolume, float rightVolume, int priority,
- int loop, float rate);
- void pause(int channelID);
- void autoPause();
- void resume(int channelID);
- void autoResume();
- void stop(int channelID);
- void setVolume(int channelID, float leftVolume, float rightVolume);
- void setPriority(int channelID, int priority);
- void setLoop(int channelID, int loop);
- void setRate(int channelID, float rate);
- audio_stream_type_t streamType() const { return mStreamType; }
- int srcQuality() const { return mSrcQuality; }
-
- // called from SoundPoolThread
- void sampleLoaded(int sampleID);
-
- // called from AudioTrack thread
- void done_l(SoundChannel* channel);
-
- // callback function
- void setCallback(SoundPoolCallback* callback, void* user);
- void* getUserData() { return mUserData; }
-
-private:
- SoundPool() {} // no default constructor
- bool startThreads();
- void doLoad(sp<Sample>& sample);
- sp<Sample> findSample(int sampleID) { return mSamples.valueFor(sampleID); }
- SoundChannel* findChannel (int channelID);
- SoundChannel* findNextChannel (int channelID);
- SoundChannel* allocateChannel_l(int priority);
- void moveToFront_l(SoundChannel* channel);
- void notify(SoundPoolEvent event);
- void dump();
-
- // restart thread
- void addToRestartList(SoundChannel* channel);
- void addToStopList(SoundChannel* channel);
- static int beginThread(void* arg);
- int run();
- void quit();
-
- Mutex mLock;
- Mutex mRestartLock;
- Condition mCondition;
- SoundPoolThread* mDecodeThread;
- SoundChannel* mChannelPool;
- List<SoundChannel*> mChannels;
- List<SoundChannel*> mRestart;
- List<SoundChannel*> mStop;
- DefaultKeyedVector< int, sp<Sample> > mSamples;
- int mMaxChannels;
- audio_stream_type_t mStreamType;
- int mSrcQuality;
- int mAllocated;
- int mNextSampleID;
- int mNextChannelID;
- bool mQuit;
-
- // callback
- Mutex mCallbackLock;
- SoundPoolCallback* mCallback;
- void* mUserData;
-};
-
-} // end namespace android
-
-#endif /*SOUNDPOOL_H_*/
diff --git a/media/libmedia/SoundPoolThread.h b/media/libmedia/SoundPoolThread.h
index d388388..7e96900 100644
--- a/media/libmedia/SoundPoolThread.h
+++ b/media/libmedia/SoundPoolThread.h
@@ -21,7 +21,7 @@
#include <utils/Vector.h>
#include <media/AudioTrack.h>
-#include "SoundPool.h"
+#include <media/SoundPool.h>
namespace android {