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author | Glenn Kasten <gkasten@google.com> | 2013-12-03 09:06:43 -0800 |
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committer | Eric Laurent <elaurent@google.com> | 2014-03-05 14:10:41 -0800 |
commit | d812fc012298470a1b8120e6d60a24b0b1d48047 (patch) | |
tree | bf3c68ea3a908a0792e766714cd9d54f98ebfb46 /media/libmedia | |
parent | 88876fb4eb8365343f2a9ca0e8f53148ca38b845 (diff) | |
download | frameworks_av-d812fc012298470a1b8120e6d60a24b0b1d48047.zip frameworks_av-d812fc012298470a1b8120e6d60a24b0b1d48047.tar.gz frameworks_av-d812fc012298470a1b8120e6d60a24b0b1d48047.tar.bz2 |
Increase kFastTrackMultiplier from 1 to 2
Bug: 11967381
Change-Id: Iedec06280aa745d9df5d661f4916940cede9c191
Diffstat (limited to 'media/libmedia')
-rw-r--r-- | media/libmedia/AudioTrack.cpp | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/media/libmedia/AudioTrack.cpp b/media/libmedia/AudioTrack.cpp index ccd1b49..11b0b89 100644 --- a/media/libmedia/AudioTrack.cpp +++ b/media/libmedia/AudioTrack.cpp @@ -879,7 +879,8 @@ status_t AudioTrack::createTrack_l( ALOGV("createTrack_l() output %d afLatency %d", output, afLatency); // The client's AudioTrack buffer is divided into n parts for purpose of wakeup by server, where - // n = 1 fast track; nBuffering is ignored + // n = 1 fast track with single buffering; nBuffering is ignored + // n = 2 fast track with double buffering // n = 2 normal track, no sample rate conversion // n = 3 normal track, with sample rate conversion // (pessimistic; some non-1:1 conversion ratios don't actually need triple-buffering) @@ -1019,9 +1020,11 @@ status_t AudioTrack::createTrack_l( ALOGV("AUDIO_OUTPUT_FLAG_FAST successful; frameCount %u", frameCount); mAwaitBoost = true; if (sharedBuffer == 0) { - // double-buffering is not required for fast tracks, due to tighter scheduling - if (mNotificationFramesAct == 0 || mNotificationFramesAct > frameCount) { - mNotificationFramesAct = frameCount; + // Theoretically double-buffering is not required for fast tracks, + // due to tighter scheduling. But in practice, to accommodate kernels with + // scheduling jitter, and apps with computation jitter, we use double-buffering. + if (mNotificationFramesAct == 0 || mNotificationFramesAct > frameCount/nBuffering) { + mNotificationFramesAct = frameCount/nBuffering; } } } else { |