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author | Andy McFadden <fadden@android.com> | 2012-12-18 09:46:54 -0800 |
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committer | Andy McFadden <fadden@android.com> | 2012-12-18 13:31:57 -0800 |
commit | 8ba01021b573889802e67e029225a96f0dfa471a (patch) | |
tree | 110eca2effc73dcb2f46da71e9a0584e4af6e71e /media/libmediaplayerservice/StagefrightRecorder.h | |
parent | 53bc0a2fc54330534330118edd5c393f39eff8ab (diff) | |
download | frameworks_av-8ba01021b573889802e67e029225a96f0dfa471a.zip frameworks_av-8ba01021b573889802e67e029225a96f0dfa471a.tar.gz frameworks_av-8ba01021b573889802e67e029225a96f0dfa471a.tar.bz2 |
Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.
Bug 7736700
Change-Id: I64520a55f8c09fe6215382ea361c539a9940cba5
Diffstat (limited to 'media/libmediaplayerservice/StagefrightRecorder.h')
-rw-r--r-- | media/libmediaplayerservice/StagefrightRecorder.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/media/libmediaplayerservice/StagefrightRecorder.h b/media/libmediaplayerservice/StagefrightRecorder.h index ec5ce7e..351efd4 100644 --- a/media/libmediaplayerservice/StagefrightRecorder.h +++ b/media/libmediaplayerservice/StagefrightRecorder.h @@ -35,7 +35,7 @@ struct MediaWriter; class MetaData; struct AudioSource; class MediaProfiles; -class ISurfaceTexture; +class IGraphicBufferProducer; class SurfaceMediaSource; struct StagefrightRecorder : public MediaRecorderBase { @@ -65,7 +65,7 @@ struct StagefrightRecorder : public MediaRecorderBase { virtual status_t getMaxAmplitude(int *max); virtual status_t dump(int fd, const Vector<String16>& args) const; // Querying a SurfaceMediaSourcer - virtual sp<ISurfaceTexture> querySurfaceMediaSource() const; + virtual sp<IGraphicBufferProducer> querySurfaceMediaSource() const; private: sp<ICamera> mCamera; @@ -116,7 +116,7 @@ private: bool mStarted; // Needed when GLFrames are encoded. - // An <ISurfaceTexture> pointer + // An <IGraphicBufferProducer> pointer // will be sent to the client side using which the // frame buffers will be queued and dequeued sp<SurfaceMediaSource> mSurfaceMediaSource; |