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authorAndreas Huber <andih@google.com>2011-09-15 12:25:04 -0700
committerAndreas Huber <andih@google.com>2011-09-16 10:44:02 -0700
commit078cfcf7cce9185ec7559910d08b0bc02bfc88a3 (patch)
treed4fb458318a3f0b3982b05e0c79a2cfc447dd732 /media/libmediaplayerservice/nuplayer/NuPlayerRenderer.cpp
parent5dc2812abddde309234edc786a541d251c4f820a (diff)
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Various improvements to nuplayer playback
- Drastically cut down the number of times we supply the AudioSink with data by estimating the time until the sink would run out of data and then scheduling a refill in advance of that. - Use a dedicated looper for video decoders since they are currently taking too long to return from OMX_FillThisBuffer (bug 5325201) - Revise thread priorities for the OMX dispatcher and software codecs, instead of running them at ANDROID_PRIORITY_AUDIO, they now only run at ANDROID_PRIORITY_FOREGROUND - Since threads created by pthread_create inherit all of the parent threads attributes including thread priority, briefly reset thread priority to ANDROID_PRIORITY_FOREGROUND before instantiating OMX components and then restore it. Change-Id: If9332a3a20dad5485333d68c11de0d2d5d3fffc3
Diffstat (limited to 'media/libmediaplayerservice/nuplayer/NuPlayerRenderer.cpp')
-rw-r--r--media/libmediaplayerservice/nuplayer/NuPlayerRenderer.cpp79
1 files changed, 53 insertions, 26 deletions
diff --git a/media/libmediaplayerservice/nuplayer/NuPlayerRenderer.cpp b/media/libmediaplayerservice/nuplayer/NuPlayerRenderer.cpp
index bf83849..3b3fca2 100644
--- a/media/libmediaplayerservice/nuplayer/NuPlayerRenderer.cpp
+++ b/media/libmediaplayerservice/nuplayer/NuPlayerRenderer.cpp
@@ -118,9 +118,24 @@ void NuPlayer::Renderer::onMessageReceived(const sp<AMessage> &msg) {
mDrainAudioQueuePending = false;
- onDrainAudioQueue();
-
- postDrainAudioQueue();
+ if (onDrainAudioQueue()) {
+ uint32_t numFramesPlayed;
+ CHECK_EQ(mAudioSink->getPosition(&numFramesPlayed),
+ (status_t)OK);
+
+ uint32_t numFramesPendingPlayout =
+ mNumFramesWritten - numFramesPlayed;
+
+ // This is how long the audio sink will have data to
+ // play back.
+ int64_t delayUs =
+ mAudioSink->msecsPerFrame()
+ * numFramesPendingPlayout * 1000ll;
+
+ // Let's give it more data after about half that time
+ // has elapsed.
+ postDrainAudioQueue(delayUs / 2);
+ }
break;
}
@@ -182,7 +197,7 @@ void NuPlayer::Renderer::onMessageReceived(const sp<AMessage> &msg) {
}
}
-void NuPlayer::Renderer::postDrainAudioQueue() {
+void NuPlayer::Renderer::postDrainAudioQueue(int64_t delayUs) {
if (mDrainAudioQueuePending || mSyncQueues || mPaused) {
return;
}
@@ -194,19 +209,33 @@ void NuPlayer::Renderer::postDrainAudioQueue() {
mDrainAudioQueuePending = true;
sp<AMessage> msg = new AMessage(kWhatDrainAudioQueue, id());
msg->setInt32("generation", mAudioQueueGeneration);
- msg->post();
+ msg->post(delayUs);
}
void NuPlayer::Renderer::signalAudioSinkChanged() {
(new AMessage(kWhatAudioSinkChanged, id()))->post();
}
-void NuPlayer::Renderer::onDrainAudioQueue() {
- for (;;) {
- if (mAudioQueue.empty()) {
- break;
- }
+bool NuPlayer::Renderer::onDrainAudioQueue() {
+ uint32_t numFramesPlayed;
+ CHECK_EQ(mAudioSink->getPosition(&numFramesPlayed), (status_t)OK);
+
+ ssize_t numFramesAvailableToWrite =
+ mAudioSink->frameCount() - (mNumFramesWritten - numFramesPlayed);
+
+#if 0
+ if (numFramesAvailableToWrite == mAudioSink->frameCount()) {
+ LOGI("audio sink underrun");
+ } else {
+ LOGV("audio queue has %d frames left to play",
+ mAudioSink->frameCount() - numFramesAvailableToWrite);
+ }
+#endif
+ size_t numBytesAvailableToWrite =
+ numFramesAvailableToWrite * mAudioSink->frameSize();
+
+ while (numBytesAvailableToWrite > 0 && !mAudioQueue.empty()) {
QueueEntry *entry = &*mAudioQueue.begin();
if (entry->mBuffer == NULL) {
@@ -216,20 +245,7 @@ void NuPlayer::Renderer::onDrainAudioQueue() {
mAudioQueue.erase(mAudioQueue.begin());
entry = NULL;
- return;
- }
-
- uint32_t numFramesPlayed;
- CHECK_EQ(mAudioSink->getPosition(&numFramesPlayed), (status_t)OK);
-
- ssize_t numFramesAvailableToWrite =
- mAudioSink->frameCount() - (mNumFramesWritten - numFramesPlayed);
-
- size_t numBytesAvailableToWrite =
- numFramesAvailableToWrite * mAudioSink->frameSize();
-
- if (numBytesAvailableToWrite == 0) {
- break;
+ return false;
}
if (entry->mOffset == 0) {
@@ -274,10 +290,14 @@ void NuPlayer::Renderer::onDrainAudioQueue() {
entry = NULL;
}
- mNumFramesWritten += copy / mAudioSink->frameSize();
+ numBytesAvailableToWrite -= copy;
+ size_t copiedFrames = copy / mAudioSink->frameSize();
+ mNumFramesWritten += copiedFrames;
}
notifyPosition();
+
+ return !mAudioQueue.empty();
}
void NuPlayer::Renderer::postDrainVideoQueue() {
@@ -344,7 +364,14 @@ void NuPlayer::Renderer::onDrainVideoQueue() {
int64_t mediaTimeUs;
CHECK(entry->mBuffer->meta()->findInt64("timeUs", &mediaTimeUs));
- LOGI("rendering video at media time %.2f secs", mediaTimeUs / 1E6);
+ int64_t realTimeUs = mediaTimeUs - mAnchorTimeMediaUs + mAnchorTimeRealUs;
+ int64_t lateByUs = ALooper::GetNowUs() - realTimeUs;
+
+ if (lateByUs > 40000) {
+ LOGI("video late by %lld us (%.2f secs)", lateByUs, lateByUs / 1E6);
+ } else {
+ LOGV("rendering video at media time %.2f secs", mediaTimeUs / 1E6);
+ }
#endif
entry->mNotifyConsumed->setInt32("render", true);