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authorEino-Ville Talvala <etalvala@google.com>2013-08-21 13:57:21 -0700
committerEino-Ville Talvala <etalvala@google.com>2013-08-21 14:35:48 -0700
commit1ce7c34e67c2cf58dd88c31f36f4bd62e375f7f0 (patch)
tree4febd2dd2325c391977d64c9d78a8ee955277e80 /media/libstagefright/CameraSource.cpp
parent99ad37a47628b1ea1f8981bf974de38a49c653a0 (diff)
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Camera1: Set preview to be asynchronous, and remove dead code
- Use the controlledByApp flag to make sure application-bound preview buffer queue is asynchronous as before - Remove setPreviewDisplay in service, since it is no longer in the binder interface - Rename setPreviewTexture to setPreviewTarget, to make it clear it's the only game in town now. Rename only on the binder level and service for now. Bug: 10312644 Change-Id: Icd33a462022f9729a63dc65c69b755cb7969857e
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