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author | Andy McFadden <fadden@android.com> | 2013-02-19 07:28:30 -0800 |
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committer | Andy McFadden <fadden@android.com> | 2013-03-04 15:03:53 -0800 |
commit | f779bb50d9746d9526541c3e6dcdf619cac941b7 (patch) | |
tree | cee03011ebf84cfcd704ead0744e0b53dd91c4f7 /media/libstagefright/omx/GraphicBufferSource.cpp | |
parent | 10774e144b3c99afad9a5070ccf50fdb12b5fb4e (diff) | |
download | frameworks_av-f779bb50d9746d9526541c3e6dcdf619cac941b7.zip frameworks_av-f779bb50d9746d9526541c3e6dcdf619cac941b7.tar.gz frameworks_av-f779bb50d9746d9526541c3e6dcdf619cac941b7.tar.bz2 |
Implement Surface input to MediaCodec.
Also, renamed a CHECK_INTERFACE macro that was clashing with the
Binder version.
Bug 7991062
Change-Id: If5e6ed0a06d9f67975497676e4b05abe3aa3d6c0
Diffstat (limited to 'media/libstagefright/omx/GraphicBufferSource.cpp')
-rw-r--r-- | media/libstagefright/omx/GraphicBufferSource.cpp | 441 |
1 files changed, 441 insertions, 0 deletions
diff --git a/media/libstagefright/omx/GraphicBufferSource.cpp b/media/libstagefright/omx/GraphicBufferSource.cpp new file mode 100644 index 0000000..f207954 --- /dev/null +++ b/media/libstagefright/omx/GraphicBufferSource.cpp @@ -0,0 +1,441 @@ +/* + * Copyright (C) 2013 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "GraphicBufferSource" +#include <utils/Log.h> + +#include <GraphicBufferSource.h> + +#include <OMX_Core.h> +#include <media/stagefright/foundation/ADebug.h> + +#include <MetadataBufferType.h> +#include <ui/GraphicBuffer.h> + +namespace android { + +static const bool EXTRA_CHECK = true; + + +GraphicBufferSource::GraphicBufferSource(OMXNodeInstance* nodeInstance, + uint32_t bufferWidth, uint32_t bufferHeight) : + mInitCheck(UNKNOWN_ERROR), + mNodeInstance(nodeInstance), + mExecuting(false), + mNumFramesAvailable(0), + mEndOfStream(false), + mEndOfStreamSent(false) { + + ALOGV("GraphicBufferSource w=%u h=%u", bufferWidth, bufferHeight); + + if (bufferWidth == 0 || bufferHeight == 0) { + ALOGE("Invalid dimensions %dx%d", bufferWidth, bufferHeight); + mInitCheck = BAD_VALUE; + return; + } + + mBufferQueue = new BufferQueue(true); + mBufferQueue->setDefaultBufferSize(bufferWidth, bufferHeight); + mBufferQueue->setSynchronousMode(true); + mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_HW_VIDEO_ENCODER | + GRALLOC_USAGE_HW_TEXTURE); + + // Note that we can't create an sp<...>(this) in a ctor that will not keep a + // reference once the ctor ends, as that would cause the refcount of 'this' + // dropping to 0 at the end of the ctor. Since all we need is a wp<...> + // that's what we create. + wp<BufferQueue::ConsumerListener> listener; + listener = static_cast<BufferQueue::ConsumerListener*>(this); + + sp<BufferQueue::ConsumerListener> proxy; + proxy = new BufferQueue::ProxyConsumerListener(listener); + + status_t err = mBufferQueue->consumerConnect(proxy); + if (err != NO_ERROR) { + ALOGE("Error connecting to BufferQueue: %s (%d)", + strerror(-err), err); + return; + } + + mInitCheck = OK; +} + +GraphicBufferSource::~GraphicBufferSource() { + ALOGV("~GraphicBufferSource"); + status_t err = mBufferQueue->consumerDisconnect(); + if (err != NO_ERROR) { + ALOGW("consumerDisconnect failed: %d", err); + } +} + +void GraphicBufferSource::omxExecuting() { + Mutex::Autolock autoLock(mMutex); + ALOGV("--> executing; avail=%d, codec vec size=%zd", + mNumFramesAvailable, mCodecBuffers.size()); + CHECK(!mExecuting); + mExecuting = true; + + // Start by loading up as many buffers as possible. We want to do this, + // rather than just submit the first buffer, to avoid a degenerate case: + // if all BQ buffers arrive before we start executing, and we only submit + // one here, the other BQ buffers will just sit until we get notified + // that the codec buffer has been released. We'd then acquire and + // submit a single additional buffer, repeatedly, never using more than + // one codec buffer simultaneously. (We could instead try to submit + // all BQ buffers whenever any codec buffer is freed, but if we get the + // initial conditions right that will never be useful.) + while (mNumFramesAvailable && isCodecBufferAvailable_l()) { + fillCodecBuffer_l(); + } + + ALOGV("done loading initial frames, avail=%d", mNumFramesAvailable); + + // If EOS has already been signaled, and there are no more frames to + // submit, try to send EOS now as well. + if (mEndOfStream && mNumFramesAvailable == 0) { + submitEndOfInputStream_l(); + } +} + +void GraphicBufferSource::omxIdling(){ + Mutex::Autolock autoLock(mMutex); + ALOGV("--> idling"); + if (!mExecuting) { + // Transition from "loading" to "idling". Nothing to do. + return; + } + + ALOGV("Dropped down to idle, avail=%d eos=%d eosSent=%d", + mNumFramesAvailable, mEndOfStream, mEndOfStreamSent); + + // Codec is no longer executing. Discard all codec-related state. + mCodecBuffers.clear(); + // TODO: scan mCodecBuffers to verify that all mGraphicBuffer entries + // are null; complain if not + + mExecuting = false; +} + +void GraphicBufferSource::addCodecBuffer(OMX_BUFFERHEADERTYPE* header) { + Mutex::Autolock autoLock(mMutex); + + if (mExecuting) { + // This should never happen -- buffers can only be allocated when + // transitioning from "loaded" to "idle". + ALOGE("addCodecBuffer: buffer added while executing"); + return; + } + + ALOGV("addCodecBuffer h=%p size=%lu p=%p", + header, header->nAllocLen, header->pBuffer); + CodecBuffer codecBuffer; + codecBuffer.mHeader = header; + mCodecBuffers.add(codecBuffer); +} + +void GraphicBufferSource::codecBufferEmptied(OMX_BUFFERHEADERTYPE* header) { + Mutex::Autolock autoLock(mMutex); + + CHECK(mExecuting); // could this happen if app stop()s early? + + int cbi = findMatchingCodecBuffer_l(header); + if (cbi < 0) { + // This should never happen. + ALOGE("codecBufferEmptied: buffer not recognized (h=%p)", header); + return; + } + + ALOGV("codecBufferEmptied h=%p size=%lu filled=%lu p=%p", + header, header->nAllocLen, header->nFilledLen, + header->pBuffer); + CodecBuffer& codecBuffer(mCodecBuffers.editItemAt(cbi)); + + // header->nFilledLen may not be the original value, so we can't compare + // that to zero to see of this was the EOS buffer. Instead we just + // see if the GraphicBuffer reference was null, which should only ever + // happen for EOS. + if (codecBuffer.mGraphicBuffer == NULL) { + CHECK(mEndOfStream); + // No GraphicBuffer to deal with, no additional input or output is + // expected, so just return. + return; + } + + if (EXTRA_CHECK) { + // Pull the graphic buffer handle back out of the buffer, and confirm + // that it matches expectations. + OMX_U8* data = header->pBuffer; + buffer_handle_t bufferHandle; + memcpy(&bufferHandle, data + 4, sizeof(buffer_handle_t)); + if (bufferHandle != codecBuffer.mGraphicBuffer->handle) { + // should never happen + ALOGE("codecBufferEmptied: buffer's handle is %p, expected %p", + bufferHandle, codecBuffer.mGraphicBuffer->handle); + CHECK(!"codecBufferEmptied: mismatched buffer"); + } + } + + // Find matching entry in our cached copy of the BufferQueue slots. + // If we find a match, release that slot. If we don't, the BufferQueue + // has dropped that GraphicBuffer, and there's nothing for us to release. + // + // (We could store "id" in CodecBuffer and avoid the slot search.) + int id; + for (id = 0; id < BufferQueue::NUM_BUFFER_SLOTS; id++) { + if (mBufferSlot[id] == NULL) { + continue; + } + + if (mBufferSlot[id]->handle == codecBuffer.mGraphicBuffer->handle) { + ALOGV("cbi %d matches bq slot %d, handle=%p", + cbi, id, mBufferSlot[id]->handle); + + mBufferQueue->releaseBuffer(id, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, + Fence::NO_FENCE); + break; + } + } + if (id == BufferQueue::NUM_BUFFER_SLOTS) { + ALOGV("codecBufferEmptied: no match for emptied buffer in cbi %d", + cbi); + } + + // Mark the codec buffer as available by clearing the GraphicBuffer ref. + codecBuffer.mGraphicBuffer = NULL; + + if (mNumFramesAvailable) { + // Fill this codec buffer. + CHECK(!mEndOfStream); + ALOGV("buffer freed, %d frames avail", mNumFramesAvailable); + fillCodecBuffer_l(); + } else if (mEndOfStream) { + // No frames available, but EOS is pending, so use this buffer to + // send that. + ALOGV("buffer freed, EOS pending"); + submitEndOfInputStream_l(); + } + return; +} + +status_t GraphicBufferSource::fillCodecBuffer_l() { + CHECK(mExecuting && mNumFramesAvailable > 0); + int cbi = findAvailableCodecBuffer_l(); + if (cbi < 0) { + // No buffers available, bail. + ALOGV("fillCodecBuffer_l: no codec buffers, avail now %d", + mNumFramesAvailable); + } else { + ALOGV("fillCodecBuffer_l: acquiring buffer, avail=%d", + mNumFramesAvailable); + BufferQueue::BufferItem item; + status_t err = mBufferQueue->acquireBuffer(&item); + if (err == BufferQueue::NO_BUFFER_AVAILABLE) { + // shouldn't happen + ALOGW("fillCodecBuffer_l: frame was not available"); + return err; + } else if (err != OK) { + // now what? fake end-of-stream? + ALOGW("fillCodecBuffer_l: acquireBuffer returned err=%d", err); + return err; + } + + mNumFramesAvailable--; + + // Wait for it to become available. + err = item.mFence->waitForever(1000, + "GraphicBufferSource::fillCodecBuffer_l"); + if (err != OK) { + ALOGW("failed to wait for buffer fence: %d", err); + // keep going + } + + // If this is the first time we're seeing this buffer, add it to our + // slot table. + if (item.mGraphicBuffer != NULL) { + ALOGV("fillCodecBuffer_l: setting mBufferSlot %d", item.mBuf); + mBufferSlot[item.mBuf] = item.mGraphicBuffer; + } + + err = submitBuffer_l(mBufferSlot[item.mBuf], item.mTimestamp, cbi); + if (err != OK) { + ALOGV("submitBuffer_l failed, releasing bq buf %d", item.mBuf); + mBufferQueue->releaseBuffer(item.mBuf, EGL_NO_DISPLAY, + EGL_NO_SYNC_KHR, Fence::NO_FENCE); + } else { + ALOGV("buffer submitted (bq %d, cbi %d)", item.mBuf, cbi); + } + } + + return OK; +} + +void GraphicBufferSource::signalEndOfInputStream() { + Mutex::Autolock autoLock(mMutex); + ALOGV("signalEndOfInputStream: exec=%d avail=%d", + mExecuting, mNumFramesAvailable); + + // Set the end-of-stream flag. If no frames are pending from the + // BufferQueue, and a codec buffer is available, and we're executing, + // we initiate the EOS from here. Otherwise, we'll let + // codecBufferEmptied() (or omxExecuting) do it. + // + // Note: if there are no pending frames and all codec buffers are + // available, we *must* submit the EOS from here or we'll just + // stall since no future events are expected. + mEndOfStream = true; + + if (mExecuting && mNumFramesAvailable == 0) { + submitEndOfInputStream_l(); + } +} + +status_t GraphicBufferSource::submitBuffer_l(sp<GraphicBuffer>& graphicBuffer, + int64_t timestamp, int cbi) { + ALOGV("submitBuffer_l cbi=%d", cbi); + CodecBuffer& codecBuffer(mCodecBuffers.editItemAt(cbi)); + codecBuffer.mGraphicBuffer = graphicBuffer; + + OMX_BUFFERHEADERTYPE* header = codecBuffer.mHeader; + CHECK(header->nAllocLen >= 4 + sizeof(buffer_handle_t)); + OMX_U8* data = header->pBuffer; + const OMX_U32 type = kMetadataBufferTypeGrallocSource; + buffer_handle_t handle = codecBuffer.mGraphicBuffer->handle; + memcpy(data, &type, 4); + memcpy(data + 4, &handle, sizeof(buffer_handle_t)); + + status_t err = mNodeInstance->emptyDirectBuffer(header, 0, + 4 + sizeof(buffer_handle_t), OMX_BUFFERFLAG_ENDOFFRAME, + timestamp); + if (err != OK) { + ALOGW("WARNING: emptyDirectBuffer failed: 0x%x", err); + codecBuffer.mGraphicBuffer = NULL; + return err; + } + + ALOGV("emptyDirectBuffer succeeded, h=%p p=%p bufhandle=%p", + header, header->pBuffer, handle); + return OK; +} + +void GraphicBufferSource::submitEndOfInputStream_l() { + CHECK(mEndOfStream); + if (mEndOfStreamSent) { + ALOGV("EOS already sent"); + return; + } + + int cbi = findAvailableCodecBuffer_l(); + if (cbi < 0) { + ALOGV("submitEndOfInputStream_l: no codec buffers available"); + return; + } + + // We reject any additional incoming graphic buffers, so there's no need + // to stick a placeholder into codecBuffer.mGraphicBuffer to mark it as + // in-use. + CodecBuffer& codecBuffer(mCodecBuffers.editItemAt(cbi)); + + OMX_BUFFERHEADERTYPE* header = codecBuffer.mHeader; + if (EXTRA_CHECK) { + // Guard against implementations that don't check nFilledLen. + size_t fillLen = 4 + sizeof(buffer_handle_t); + CHECK(header->nAllocLen >= fillLen); + OMX_U8* data = header->pBuffer; + memset(data, 0xcd, fillLen); + } + + uint64_t timestamp = 0; // does this matter? + + status_t err = mNodeInstance->emptyDirectBuffer(header, /*offset*/ 0, + /*length*/ 0, OMX_BUFFERFLAG_ENDOFFRAME | OMX_BUFFERFLAG_EOS, + timestamp); + if (err != OK) { + ALOGW("emptyDirectBuffer EOS failed: 0x%x", err); + } else { + ALOGV("submitEndOfInputStream_l: buffer submitted, header=%p cbi=%d", + header, cbi); + } +} + +int GraphicBufferSource::findAvailableCodecBuffer_l() { + CHECK(mCodecBuffers.size() > 0); + + for (int i = (int)mCodecBuffers.size() - 1; i>= 0; --i) { + if (mCodecBuffers[i].mGraphicBuffer == NULL) { + return i; + } + } + return -1; +} + +int GraphicBufferSource::findMatchingCodecBuffer_l( + const OMX_BUFFERHEADERTYPE* header) { + for (int i = (int)mCodecBuffers.size() - 1; i>= 0; --i) { + if (mCodecBuffers[i].mHeader == header) { + return i; + } + } + return -1; +} + +// BufferQueue::ConsumerListener callback +void GraphicBufferSource::onFrameAvailable() { + Mutex::Autolock autoLock(mMutex); + + ALOGV("onFrameAvailable exec=%d avail=%d", mExecuting, mNumFramesAvailable); + + if (mEndOfStream) { + // This should only be possible if a new buffer was queued after + // EOS was signaled, i.e. the app is misbehaving. + ALOGW("onFrameAvailable: EOS is set, ignoring frame"); + + BufferQueue::BufferItem item; + status_t err = mBufferQueue->acquireBuffer(&item); + if (err == OK) { + mBufferQueue->releaseBuffer(item.mBuf, EGL_NO_DISPLAY, + EGL_NO_SYNC_KHR, item.mFence); + } + return; + } + + mNumFramesAvailable++; + + if (mExecuting) { + fillCodecBuffer_l(); + } +} + +// BufferQueue::ConsumerListener callback +void GraphicBufferSource::onBuffersReleased() { + Mutex::Autolock lock(mMutex); + + uint32_t slotMask; + if (mBufferQueue->getReleasedBuffers(&slotMask) != NO_ERROR) { + ALOGW("onBuffersReleased: unable to get released buffer set"); + slotMask = 0xffffffff; + } + + ALOGV("onBuffersReleased: 0x%08x", slotMask); + + for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { + if ((slotMask & 0x01) != 0) { + mBufferSlot[i] = NULL; + } + slotMask >>= 1; + } +} + +} // namespace android |