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authorAndy McFadden <fadden@android.com>2013-02-19 07:28:30 -0800
committerAndy McFadden <fadden@android.com>2013-03-04 15:03:53 -0800
commitf779bb50d9746d9526541c3e6dcdf619cac941b7 (patch)
treecee03011ebf84cfcd704ead0744e0b53dd91c4f7 /media/libstagefright/omx/GraphicBufferSource.cpp
parent10774e144b3c99afad9a5070ccf50fdb12b5fb4e (diff)
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Implement Surface input to MediaCodec.
Also, renamed a CHECK_INTERFACE macro that was clashing with the Binder version. Bug 7991062 Change-Id: If5e6ed0a06d9f67975497676e4b05abe3aa3d6c0
Diffstat (limited to 'media/libstagefright/omx/GraphicBufferSource.cpp')
-rw-r--r--media/libstagefright/omx/GraphicBufferSource.cpp441
1 files changed, 441 insertions, 0 deletions
diff --git a/media/libstagefright/omx/GraphicBufferSource.cpp b/media/libstagefright/omx/GraphicBufferSource.cpp
new file mode 100644
index 0000000..f207954
--- /dev/null
+++ b/media/libstagefright/omx/GraphicBufferSource.cpp
@@ -0,0 +1,441 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "GraphicBufferSource"
+#include <utils/Log.h>
+
+#include <GraphicBufferSource.h>
+
+#include <OMX_Core.h>
+#include <media/stagefright/foundation/ADebug.h>
+
+#include <MetadataBufferType.h>
+#include <ui/GraphicBuffer.h>
+
+namespace android {
+
+static const bool EXTRA_CHECK = true;
+
+
+GraphicBufferSource::GraphicBufferSource(OMXNodeInstance* nodeInstance,
+ uint32_t bufferWidth, uint32_t bufferHeight) :
+ mInitCheck(UNKNOWN_ERROR),
+ mNodeInstance(nodeInstance),
+ mExecuting(false),
+ mNumFramesAvailable(0),
+ mEndOfStream(false),
+ mEndOfStreamSent(false) {
+
+ ALOGV("GraphicBufferSource w=%u h=%u", bufferWidth, bufferHeight);
+
+ if (bufferWidth == 0 || bufferHeight == 0) {
+ ALOGE("Invalid dimensions %dx%d", bufferWidth, bufferHeight);
+ mInitCheck = BAD_VALUE;
+ return;
+ }
+
+ mBufferQueue = new BufferQueue(true);
+ mBufferQueue->setDefaultBufferSize(bufferWidth, bufferHeight);
+ mBufferQueue->setSynchronousMode(true);
+ mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_HW_VIDEO_ENCODER |
+ GRALLOC_USAGE_HW_TEXTURE);
+
+ // Note that we can't create an sp<...>(this) in a ctor that will not keep a
+ // reference once the ctor ends, as that would cause the refcount of 'this'
+ // dropping to 0 at the end of the ctor. Since all we need is a wp<...>
+ // that's what we create.
+ wp<BufferQueue::ConsumerListener> listener;
+ listener = static_cast<BufferQueue::ConsumerListener*>(this);
+
+ sp<BufferQueue::ConsumerListener> proxy;
+ proxy = new BufferQueue::ProxyConsumerListener(listener);
+
+ status_t err = mBufferQueue->consumerConnect(proxy);
+ if (err != NO_ERROR) {
+ ALOGE("Error connecting to BufferQueue: %s (%d)",
+ strerror(-err), err);
+ return;
+ }
+
+ mInitCheck = OK;
+}
+
+GraphicBufferSource::~GraphicBufferSource() {
+ ALOGV("~GraphicBufferSource");
+ status_t err = mBufferQueue->consumerDisconnect();
+ if (err != NO_ERROR) {
+ ALOGW("consumerDisconnect failed: %d", err);
+ }
+}
+
+void GraphicBufferSource::omxExecuting() {
+ Mutex::Autolock autoLock(mMutex);
+ ALOGV("--> executing; avail=%d, codec vec size=%zd",
+ mNumFramesAvailable, mCodecBuffers.size());
+ CHECK(!mExecuting);
+ mExecuting = true;
+
+ // Start by loading up as many buffers as possible. We want to do this,
+ // rather than just submit the first buffer, to avoid a degenerate case:
+ // if all BQ buffers arrive before we start executing, and we only submit
+ // one here, the other BQ buffers will just sit until we get notified
+ // that the codec buffer has been released. We'd then acquire and
+ // submit a single additional buffer, repeatedly, never using more than
+ // one codec buffer simultaneously. (We could instead try to submit
+ // all BQ buffers whenever any codec buffer is freed, but if we get the
+ // initial conditions right that will never be useful.)
+ while (mNumFramesAvailable && isCodecBufferAvailable_l()) {
+ fillCodecBuffer_l();
+ }
+
+ ALOGV("done loading initial frames, avail=%d", mNumFramesAvailable);
+
+ // If EOS has already been signaled, and there are no more frames to
+ // submit, try to send EOS now as well.
+ if (mEndOfStream && mNumFramesAvailable == 0) {
+ submitEndOfInputStream_l();
+ }
+}
+
+void GraphicBufferSource::omxIdling(){
+ Mutex::Autolock autoLock(mMutex);
+ ALOGV("--> idling");
+ if (!mExecuting) {
+ // Transition from "loading" to "idling". Nothing to do.
+ return;
+ }
+
+ ALOGV("Dropped down to idle, avail=%d eos=%d eosSent=%d",
+ mNumFramesAvailable, mEndOfStream, mEndOfStreamSent);
+
+ // Codec is no longer executing. Discard all codec-related state.
+ mCodecBuffers.clear();
+ // TODO: scan mCodecBuffers to verify that all mGraphicBuffer entries
+ // are null; complain if not
+
+ mExecuting = false;
+}
+
+void GraphicBufferSource::addCodecBuffer(OMX_BUFFERHEADERTYPE* header) {
+ Mutex::Autolock autoLock(mMutex);
+
+ if (mExecuting) {
+ // This should never happen -- buffers can only be allocated when
+ // transitioning from "loaded" to "idle".
+ ALOGE("addCodecBuffer: buffer added while executing");
+ return;
+ }
+
+ ALOGV("addCodecBuffer h=%p size=%lu p=%p",
+ header, header->nAllocLen, header->pBuffer);
+ CodecBuffer codecBuffer;
+ codecBuffer.mHeader = header;
+ mCodecBuffers.add(codecBuffer);
+}
+
+void GraphicBufferSource::codecBufferEmptied(OMX_BUFFERHEADERTYPE* header) {
+ Mutex::Autolock autoLock(mMutex);
+
+ CHECK(mExecuting); // could this happen if app stop()s early?
+
+ int cbi = findMatchingCodecBuffer_l(header);
+ if (cbi < 0) {
+ // This should never happen.
+ ALOGE("codecBufferEmptied: buffer not recognized (h=%p)", header);
+ return;
+ }
+
+ ALOGV("codecBufferEmptied h=%p size=%lu filled=%lu p=%p",
+ header, header->nAllocLen, header->nFilledLen,
+ header->pBuffer);
+ CodecBuffer& codecBuffer(mCodecBuffers.editItemAt(cbi));
+
+ // header->nFilledLen may not be the original value, so we can't compare
+ // that to zero to see of this was the EOS buffer. Instead we just
+ // see if the GraphicBuffer reference was null, which should only ever
+ // happen for EOS.
+ if (codecBuffer.mGraphicBuffer == NULL) {
+ CHECK(mEndOfStream);
+ // No GraphicBuffer to deal with, no additional input or output is
+ // expected, so just return.
+ return;
+ }
+
+ if (EXTRA_CHECK) {
+ // Pull the graphic buffer handle back out of the buffer, and confirm
+ // that it matches expectations.
+ OMX_U8* data = header->pBuffer;
+ buffer_handle_t bufferHandle;
+ memcpy(&bufferHandle, data + 4, sizeof(buffer_handle_t));
+ if (bufferHandle != codecBuffer.mGraphicBuffer->handle) {
+ // should never happen
+ ALOGE("codecBufferEmptied: buffer's handle is %p, expected %p",
+ bufferHandle, codecBuffer.mGraphicBuffer->handle);
+ CHECK(!"codecBufferEmptied: mismatched buffer");
+ }
+ }
+
+ // Find matching entry in our cached copy of the BufferQueue slots.
+ // If we find a match, release that slot. If we don't, the BufferQueue
+ // has dropped that GraphicBuffer, and there's nothing for us to release.
+ //
+ // (We could store "id" in CodecBuffer and avoid the slot search.)
+ int id;
+ for (id = 0; id < BufferQueue::NUM_BUFFER_SLOTS; id++) {
+ if (mBufferSlot[id] == NULL) {
+ continue;
+ }
+
+ if (mBufferSlot[id]->handle == codecBuffer.mGraphicBuffer->handle) {
+ ALOGV("cbi %d matches bq slot %d, handle=%p",
+ cbi, id, mBufferSlot[id]->handle);
+
+ mBufferQueue->releaseBuffer(id, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR,
+ Fence::NO_FENCE);
+ break;
+ }
+ }
+ if (id == BufferQueue::NUM_BUFFER_SLOTS) {
+ ALOGV("codecBufferEmptied: no match for emptied buffer in cbi %d",
+ cbi);
+ }
+
+ // Mark the codec buffer as available by clearing the GraphicBuffer ref.
+ codecBuffer.mGraphicBuffer = NULL;
+
+ if (mNumFramesAvailable) {
+ // Fill this codec buffer.
+ CHECK(!mEndOfStream);
+ ALOGV("buffer freed, %d frames avail", mNumFramesAvailable);
+ fillCodecBuffer_l();
+ } else if (mEndOfStream) {
+ // No frames available, but EOS is pending, so use this buffer to
+ // send that.
+ ALOGV("buffer freed, EOS pending");
+ submitEndOfInputStream_l();
+ }
+ return;
+}
+
+status_t GraphicBufferSource::fillCodecBuffer_l() {
+ CHECK(mExecuting && mNumFramesAvailable > 0);
+ int cbi = findAvailableCodecBuffer_l();
+ if (cbi < 0) {
+ // No buffers available, bail.
+ ALOGV("fillCodecBuffer_l: no codec buffers, avail now %d",
+ mNumFramesAvailable);
+ } else {
+ ALOGV("fillCodecBuffer_l: acquiring buffer, avail=%d",
+ mNumFramesAvailable);
+ BufferQueue::BufferItem item;
+ status_t err = mBufferQueue->acquireBuffer(&item);
+ if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
+ // shouldn't happen
+ ALOGW("fillCodecBuffer_l: frame was not available");
+ return err;
+ } else if (err != OK) {
+ // now what? fake end-of-stream?
+ ALOGW("fillCodecBuffer_l: acquireBuffer returned err=%d", err);
+ return err;
+ }
+
+ mNumFramesAvailable--;
+
+ // Wait for it to become available.
+ err = item.mFence->waitForever(1000,
+ "GraphicBufferSource::fillCodecBuffer_l");
+ if (err != OK) {
+ ALOGW("failed to wait for buffer fence: %d", err);
+ // keep going
+ }
+
+ // If this is the first time we're seeing this buffer, add it to our
+ // slot table.
+ if (item.mGraphicBuffer != NULL) {
+ ALOGV("fillCodecBuffer_l: setting mBufferSlot %d", item.mBuf);
+ mBufferSlot[item.mBuf] = item.mGraphicBuffer;
+ }
+
+ err = submitBuffer_l(mBufferSlot[item.mBuf], item.mTimestamp, cbi);
+ if (err != OK) {
+ ALOGV("submitBuffer_l failed, releasing bq buf %d", item.mBuf);
+ mBufferQueue->releaseBuffer(item.mBuf, EGL_NO_DISPLAY,
+ EGL_NO_SYNC_KHR, Fence::NO_FENCE);
+ } else {
+ ALOGV("buffer submitted (bq %d, cbi %d)", item.mBuf, cbi);
+ }
+ }
+
+ return OK;
+}
+
+void GraphicBufferSource::signalEndOfInputStream() {
+ Mutex::Autolock autoLock(mMutex);
+ ALOGV("signalEndOfInputStream: exec=%d avail=%d",
+ mExecuting, mNumFramesAvailable);
+
+ // Set the end-of-stream flag. If no frames are pending from the
+ // BufferQueue, and a codec buffer is available, and we're executing,
+ // we initiate the EOS from here. Otherwise, we'll let
+ // codecBufferEmptied() (or omxExecuting) do it.
+ //
+ // Note: if there are no pending frames and all codec buffers are
+ // available, we *must* submit the EOS from here or we'll just
+ // stall since no future events are expected.
+ mEndOfStream = true;
+
+ if (mExecuting && mNumFramesAvailable == 0) {
+ submitEndOfInputStream_l();
+ }
+}
+
+status_t GraphicBufferSource::submitBuffer_l(sp<GraphicBuffer>& graphicBuffer,
+ int64_t timestamp, int cbi) {
+ ALOGV("submitBuffer_l cbi=%d", cbi);
+ CodecBuffer& codecBuffer(mCodecBuffers.editItemAt(cbi));
+ codecBuffer.mGraphicBuffer = graphicBuffer;
+
+ OMX_BUFFERHEADERTYPE* header = codecBuffer.mHeader;
+ CHECK(header->nAllocLen >= 4 + sizeof(buffer_handle_t));
+ OMX_U8* data = header->pBuffer;
+ const OMX_U32 type = kMetadataBufferTypeGrallocSource;
+ buffer_handle_t handle = codecBuffer.mGraphicBuffer->handle;
+ memcpy(data, &type, 4);
+ memcpy(data + 4, &handle, sizeof(buffer_handle_t));
+
+ status_t err = mNodeInstance->emptyDirectBuffer(header, 0,
+ 4 + sizeof(buffer_handle_t), OMX_BUFFERFLAG_ENDOFFRAME,
+ timestamp);
+ if (err != OK) {
+ ALOGW("WARNING: emptyDirectBuffer failed: 0x%x", err);
+ codecBuffer.mGraphicBuffer = NULL;
+ return err;
+ }
+
+ ALOGV("emptyDirectBuffer succeeded, h=%p p=%p bufhandle=%p",
+ header, header->pBuffer, handle);
+ return OK;
+}
+
+void GraphicBufferSource::submitEndOfInputStream_l() {
+ CHECK(mEndOfStream);
+ if (mEndOfStreamSent) {
+ ALOGV("EOS already sent");
+ return;
+ }
+
+ int cbi = findAvailableCodecBuffer_l();
+ if (cbi < 0) {
+ ALOGV("submitEndOfInputStream_l: no codec buffers available");
+ return;
+ }
+
+ // We reject any additional incoming graphic buffers, so there's no need
+ // to stick a placeholder into codecBuffer.mGraphicBuffer to mark it as
+ // in-use.
+ CodecBuffer& codecBuffer(mCodecBuffers.editItemAt(cbi));
+
+ OMX_BUFFERHEADERTYPE* header = codecBuffer.mHeader;
+ if (EXTRA_CHECK) {
+ // Guard against implementations that don't check nFilledLen.
+ size_t fillLen = 4 + sizeof(buffer_handle_t);
+ CHECK(header->nAllocLen >= fillLen);
+ OMX_U8* data = header->pBuffer;
+ memset(data, 0xcd, fillLen);
+ }
+
+ uint64_t timestamp = 0; // does this matter?
+
+ status_t err = mNodeInstance->emptyDirectBuffer(header, /*offset*/ 0,
+ /*length*/ 0, OMX_BUFFERFLAG_ENDOFFRAME | OMX_BUFFERFLAG_EOS,
+ timestamp);
+ if (err != OK) {
+ ALOGW("emptyDirectBuffer EOS failed: 0x%x", err);
+ } else {
+ ALOGV("submitEndOfInputStream_l: buffer submitted, header=%p cbi=%d",
+ header, cbi);
+ }
+}
+
+int GraphicBufferSource::findAvailableCodecBuffer_l() {
+ CHECK(mCodecBuffers.size() > 0);
+
+ for (int i = (int)mCodecBuffers.size() - 1; i>= 0; --i) {
+ if (mCodecBuffers[i].mGraphicBuffer == NULL) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+int GraphicBufferSource::findMatchingCodecBuffer_l(
+ const OMX_BUFFERHEADERTYPE* header) {
+ for (int i = (int)mCodecBuffers.size() - 1; i>= 0; --i) {
+ if (mCodecBuffers[i].mHeader == header) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+// BufferQueue::ConsumerListener callback
+void GraphicBufferSource::onFrameAvailable() {
+ Mutex::Autolock autoLock(mMutex);
+
+ ALOGV("onFrameAvailable exec=%d avail=%d", mExecuting, mNumFramesAvailable);
+
+ if (mEndOfStream) {
+ // This should only be possible if a new buffer was queued after
+ // EOS was signaled, i.e. the app is misbehaving.
+ ALOGW("onFrameAvailable: EOS is set, ignoring frame");
+
+ BufferQueue::BufferItem item;
+ status_t err = mBufferQueue->acquireBuffer(&item);
+ if (err == OK) {
+ mBufferQueue->releaseBuffer(item.mBuf, EGL_NO_DISPLAY,
+ EGL_NO_SYNC_KHR, item.mFence);
+ }
+ return;
+ }
+
+ mNumFramesAvailable++;
+
+ if (mExecuting) {
+ fillCodecBuffer_l();
+ }
+}
+
+// BufferQueue::ConsumerListener callback
+void GraphicBufferSource::onBuffersReleased() {
+ Mutex::Autolock lock(mMutex);
+
+ uint32_t slotMask;
+ if (mBufferQueue->getReleasedBuffers(&slotMask) != NO_ERROR) {
+ ALOGW("onBuffersReleased: unable to get released buffer set");
+ slotMask = 0xffffffff;
+ }
+
+ ALOGV("onBuffersReleased: 0x%08x", slotMask);
+
+ for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
+ if ((slotMask & 0x01) != 0) {
+ mBufferSlot[i] = NULL;
+ }
+ slotMask >>= 1;
+ }
+}
+
+} // namespace android