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authorGlenn Kasten <gkasten@google.com>2011-12-15 14:38:29 -0800
committerGlenn Kasten <gkasten@google.com>2012-01-05 15:31:19 -0800
commit98dd542ffcd3424b1da58bd273c0c1ff5b8c8960 (patch)
treee3bc2deb104359535cb71f9f728cfb197298cda6 /services/audioflinger/AudioMixer.cpp
parenta2a0a5d7d56baa831870f4bf2a0d942a477d92ef (diff)
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Replace loop by __builtin_ctz
Using the builtin is faster on some platforms, for example on ARM it's 19 instructions instead of 13, and is O(1) instead of O(n). Of course, track creation is an inherently slow operation, so this doesn't matter much now. But if we add support for virtual tracks, then physical tracks will be allocated/freed more frequently. Also just on principle ... Change-Id: I3f590934092bd7a1869cbedbc7357928aa5cc8ff
Diffstat (limited to 'services/audioflinger/AudioMixer.cpp')
-rw-r--r--services/audioflinger/AudioMixer.cpp13
1 files changed, 4 insertions, 9 deletions
diff --git a/services/audioflinger/AudioMixer.cpp b/services/audioflinger/AudioMixer.cpp
index d994a87..fb1ca87 100644
--- a/services/audioflinger/AudioMixer.cpp
+++ b/services/audioflinger/AudioMixer.cpp
@@ -95,16 +95,11 @@ AudioMixer::~AudioMixer()
int AudioMixer::getTrackName()
{
- uint32_t names = mTrackNames;
- uint32_t mask = 1;
- int n = 0;
- while (names & mask) {
- mask <<= 1;
- n++;
- }
- if (mask) {
+ uint32_t names = ~mTrackNames;
+ if (names != 0) {
+ int n = __builtin_ctz(names);
ALOGV("add track (%d)", n);
- mTrackNames |= mask;
+ mTrackNames |= 1 << n;
return TRACK0 + n;
}
return -1;