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authorGlenn Kasten <gkasten@google.com>2013-09-24 11:52:37 -0700
committerGlenn Kasten <gkasten@google.com>2013-11-20 14:17:01 -0800
commit663c2247b71086e30bfd3192979d1dd7f15c539e (patch)
treecaedda5629d70de2fcab7506a81852e6c62ea473 /services/audioflinger/Effects.h
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Consistent error checking for sp<IMemory> and pointer()
There have been concerns that an sp<IMemory> could be non-0, but the associated pointer() still be NULL. There are rumors this may happen when a non-0 sp<IMemory> is passed in by client but the shared memory cannot be re-mapped into mediaserver. There's also evidence in the early (2009/03/03) pre-git code of checking pointer() for NULL, after a local allocate() returned a non-0 sp<IMemory>. It's not clear if this is "cargo cult" paranoia, or if there was a genuine reason for the check. In any case, we now consistently check pointer() for sp<IMemory> input parameters in createTrack() and queueTimedBuffer(). We also check after successful allocate(). If allocate() returns a non-0 sp<> but NULL pointer(), then treat it as if the allocate() had returned 0. Change-Id: I3013ac5766b493d443ecef71711ec861076a623e
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