summaryrefslogtreecommitdiffstats
path: root/services/audioflinger/Effects.h
diff options
context:
space:
mode:
authorEric Laurent <elaurent@google.com>2012-11-19 14:55:58 -0800
committerEric Laurent <elaurent@google.com>2012-11-19 19:35:38 -0800
commit81784c37c61b09289654b979567a42bf73cd2b12 (patch)
treea0a3fa9225bea006c2e037a337b43bf4ba7c0743 /services/audioflinger/Effects.h
parent4d9cef6c007afd195a8f36d35d46b359bf909331 (diff)
downloadframeworks_av-81784c37c61b09289654b979567a42bf73cd2b12.zip
frameworks_av-81784c37c61b09289654b979567a42bf73cd2b12.tar.gz
frameworks_av-81784c37c61b09289654b979567a42bf73cd2b12.tar.bz2
AudioFlinger files reorganization
Audioflinger.cpp and Audioflinger.h files must be split to improve readability and maintainability. This CL splits the files as follows: AudioFlinger.cpp split into: - AudioFlinger.cpp: implementation of IAudioflinger interface and global methods - AFThreads.cpp: implementation of ThreadBase, PlaybackThread, MixerThread, DuplicatingThread, DirectOutputThread and RecordThread. - AFTracks.cpp: implementation of TrackBase, Track, TimedTrack, OutputTrack, RecordTrack, TrackHandle and RecordHandle. - AFEffects.cpp: implementation of EffectModule, EffectChain and EffectHandle. AudioFlinger.h is modified by inline inclusion of header files containing the declaration of complex inner classes: - AFThreads.h: ThreadBase, PlaybackThread, MixerThread, DuplicatingThread, DirectOutputThread and RecordThread - AFEffects.h: EffectModule, EffectChain and EffectHandle AFThreads.h includes the follownig headers inline: - AFTrackBase.h: TrackBase - AFPlaybackTracks: Track, TimedTrack, OutputTrack - AFRecordTracks: RecordTrack Change-Id: I512ebc3a51813ab7a4afccc9a538b18125165c4c
Diffstat (limited to 'services/audioflinger/Effects.h')
-rw-r--r--services/audioflinger/Effects.h359
1 files changed, 359 insertions, 0 deletions
diff --git a/services/audioflinger/Effects.h b/services/audioflinger/Effects.h
new file mode 100644
index 0000000..91303ee
--- /dev/null
+++ b/services/audioflinger/Effects.h
@@ -0,0 +1,359 @@
+/*
+**
+** Copyright 2012, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#ifndef INCLUDING_FROM_AUDIOFLINGER_H
+ #error This header file should only be included from AudioFlinger.h
+#endif
+
+//--- Audio Effect Management
+
+// EffectModule and EffectChain classes both have their own mutex to protect
+// state changes or resource modifications. Always respect the following order
+// if multiple mutexes must be acquired to avoid cross deadlock:
+// AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
+
+// The EffectModule class is a wrapper object controlling the effect engine implementation
+// in the effect library. It prevents concurrent calls to process() and command() functions
+// from different client threads. It keeps a list of EffectHandle objects corresponding
+// to all client applications using this effect and notifies applications of effect state,
+// control or parameter changes. It manages the activation state machine to send appropriate
+// reset, enable, disable commands to effect engine and provide volume
+// ramping when effects are activated/deactivated.
+// When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
+// the attached track(s) to accumulate their auxiliary channel.
+class EffectModule : public RefBase {
+public:
+ EffectModule(ThreadBase *thread,
+ const wp<AudioFlinger::EffectChain>& chain,
+ effect_descriptor_t *desc,
+ int id,
+ int sessionId);
+ virtual ~EffectModule();
+
+ enum effect_state {
+ IDLE,
+ RESTART,
+ STARTING,
+ ACTIVE,
+ STOPPING,
+ STOPPED,
+ DESTROYED
+ };
+
+ int id() const { return mId; }
+ void process();
+ void updateState();
+ status_t command(uint32_t cmdCode,
+ uint32_t cmdSize,
+ void *pCmdData,
+ uint32_t *replySize,
+ void *pReplyData);
+
+ void reset_l();
+ status_t configure();
+ status_t init();
+ effect_state state() const {
+ return mState;
+ }
+ uint32_t status() {
+ return mStatus;
+ }
+ int sessionId() const {
+ return mSessionId;
+ }
+ status_t setEnabled(bool enabled);
+ status_t setEnabled_l(bool enabled);
+ bool isEnabled() const;
+ bool isProcessEnabled() const;
+
+ void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
+ int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; }
+ void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
+ int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; }
+ void setChain(const wp<EffectChain>& chain) { mChain = chain; }
+ void setThread(const wp<ThreadBase>& thread) { mThread = thread; }
+ const wp<ThreadBase>& thread() { return mThread; }
+
+ status_t addHandle(EffectHandle *handle);
+ size_t disconnect(EffectHandle *handle, bool unpinIfLast);
+ size_t removeHandle(EffectHandle *handle);
+
+ const effect_descriptor_t& desc() const { return mDescriptor; }
+ wp<EffectChain>& chain() { return mChain; }
+
+ status_t setDevice(audio_devices_t device);
+ status_t setVolume(uint32_t *left, uint32_t *right, bool controller);
+ status_t setMode(audio_mode_t mode);
+ status_t setAudioSource(audio_source_t source);
+ status_t start();
+ status_t stop();
+ void setSuspended(bool suspended);
+ bool suspended() const;
+
+ EffectHandle* controlHandle_l();
+
+ bool isPinned() const { return mPinned; }
+ void unPin() { mPinned = false; }
+ bool purgeHandles();
+ void lock() { mLock.lock(); }
+ void unlock() { mLock.unlock(); }
+
+ void dump(int fd, const Vector<String16>& args);
+
+protected:
+ friend class AudioFlinger; // for mHandles
+ bool mPinned;
+
+ // Maximum time allocated to effect engines to complete the turn off sequence
+ static const uint32_t MAX_DISABLE_TIME_MS = 10000;
+
+ EffectModule(const EffectModule&);
+ EffectModule& operator = (const EffectModule&);
+
+ status_t start_l();
+ status_t stop_l();
+
+mutable Mutex mLock; // mutex for process, commands and handles list protection
+ wp<ThreadBase> mThread; // parent thread
+ wp<EffectChain> mChain; // parent effect chain
+ const int mId; // this instance unique ID
+ const int mSessionId; // audio session ID
+ const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
+ effect_config_t mConfig; // input and output audio configuration
+ effect_handle_t mEffectInterface; // Effect module C API
+ status_t mStatus; // initialization status
+ effect_state mState; // current activation state
+ Vector<EffectHandle *> mHandles; // list of client handles
+ // First handle in mHandles has highest priority and controls the effect module
+ uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after
+ // sending disable command.
+ uint32_t mDisableWaitCnt; // current process() calls count during disable period.
+ bool mSuspended; // effect is suspended: temporarily disabled by framework
+};
+
+// The EffectHandle class implements the IEffect interface. It provides resources
+// to receive parameter updates, keeps track of effect control
+// ownership and state and has a pointer to the EffectModule object it is controlling.
+// There is one EffectHandle object for each application controlling (or using)
+// an effect module.
+// The EffectHandle is obtained by calling AudioFlinger::createEffect().
+class EffectHandle: public android::BnEffect {
+public:
+
+ EffectHandle(const sp<EffectModule>& effect,
+ const sp<AudioFlinger::Client>& client,
+ const sp<IEffectClient>& effectClient,
+ int32_t priority);
+ virtual ~EffectHandle();
+
+ // IEffect
+ virtual status_t enable();
+ virtual status_t disable();
+ virtual status_t command(uint32_t cmdCode,
+ uint32_t cmdSize,
+ void *pCmdData,
+ uint32_t *replySize,
+ void *pReplyData);
+ virtual void disconnect();
+private:
+ void disconnect(bool unpinIfLast);
+public:
+ virtual sp<IMemory> getCblk() const { return mCblkMemory; }
+ virtual status_t onTransact(uint32_t code, const Parcel& data,
+ Parcel* reply, uint32_t flags);
+
+
+ // Give or take control of effect module
+ // - hasControl: true if control is given, false if removed
+ // - signal: true client app should be signaled of change, false otherwise
+ // - enabled: state of the effect when control is passed
+ void setControl(bool hasControl, bool signal, bool enabled);
+ void commandExecuted(uint32_t cmdCode,
+ uint32_t cmdSize,
+ void *pCmdData,
+ uint32_t replySize,
+ void *pReplyData);
+ void setEnabled(bool enabled);
+ bool enabled() const { return mEnabled; }
+
+ // Getters
+ int id() const { return mEffect->id(); }
+ int priority() const { return mPriority; }
+ bool hasControl() const { return mHasControl; }
+ sp<EffectModule> effect() const { return mEffect; }
+ // destroyed_l() must be called with the associated EffectModule mLock held
+ bool destroyed_l() const { return mDestroyed; }
+
+ void dump(char* buffer, size_t size);
+
+protected:
+ friend class AudioFlinger; // for mEffect, mHasControl, mEnabled
+ EffectHandle(const EffectHandle&);
+ EffectHandle& operator =(const EffectHandle&);
+
+ sp<EffectModule> mEffect; // pointer to controlled EffectModule
+ sp<IEffectClient> mEffectClient; // callback interface for client notifications
+ /*const*/ sp<Client> mClient; // client for shared memory allocation, see disconnect()
+ sp<IMemory> mCblkMemory; // shared memory for control block
+ effect_param_cblk_t* mCblk; // control block for deferred parameter setting via
+ // shared memory
+ uint8_t* mBuffer; // pointer to parameter area in shared memory
+ int mPriority; // client application priority to control the effect
+ bool mHasControl; // true if this handle is controlling the effect
+ bool mEnabled; // cached enable state: needed when the effect is
+ // restored after being suspended
+ bool mDestroyed; // Set to true by destructor. Access with EffectModule
+ // mLock held
+};
+
+// the EffectChain class represents a group of effects associated to one audio session.
+// There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
+// The EffecChain with session ID 0 contains global effects applied to the output mix.
+// Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
+// tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
+// order corresponding in the effect process order. When attached to a track (session ID != 0),
+// it also provide it's own input buffer used by the track as accumulation buffer.
+class EffectChain : public RefBase {
+public:
+ EffectChain(const wp<ThreadBase>& wThread, int sessionId);
+ EffectChain(ThreadBase *thread, int sessionId);
+ virtual ~EffectChain();
+
+ // special key used for an entry in mSuspendedEffects keyed vector
+ // corresponding to a suspend all request.
+ static const int kKeyForSuspendAll = 0;
+
+ // minimum duration during which we force calling effect process when last track on
+ // a session is stopped or removed to allow effect tail to be rendered
+ static const int kProcessTailDurationMs = 1000;
+
+ void process_l();
+
+ void lock() {
+ mLock.lock();
+ }
+ void unlock() {
+ mLock.unlock();
+ }
+
+ status_t addEffect_l(const sp<EffectModule>& handle);
+ size_t removeEffect_l(const sp<EffectModule>& handle);
+
+ int sessionId() const { return mSessionId; }
+ void setSessionId(int sessionId) { mSessionId = sessionId; }
+
+ sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
+ sp<EffectModule> getEffectFromId_l(int id);
+ sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
+ bool setVolume_l(uint32_t *left, uint32_t *right);
+ void setDevice_l(audio_devices_t device);
+ void setMode_l(audio_mode_t mode);
+ void setAudioSource_l(audio_source_t source);
+
+ void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
+ mInBuffer = buffer;
+ mOwnInBuffer = ownsBuffer;
+ }
+ int16_t *inBuffer() const {
+ return mInBuffer;
+ }
+ void setOutBuffer(int16_t *buffer) {
+ mOutBuffer = buffer;
+ }
+ int16_t *outBuffer() const {
+ return mOutBuffer;
+ }
+
+ void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
+ void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
+ int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
+
+ void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
+ mTailBufferCount = mMaxTailBuffers; }
+ void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
+ int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
+
+ uint32_t strategy() const { return mStrategy; }
+ void setStrategy(uint32_t strategy)
+ { mStrategy = strategy; }
+
+ // suspend effect of the given type
+ void setEffectSuspended_l(const effect_uuid_t *type,
+ bool suspend);
+ // suspend all eligible effects
+ void setEffectSuspendedAll_l(bool suspend);
+ // check if effects should be suspend or restored when a given effect is enable or disabled
+ void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
+ bool enabled);
+
+ void clearInputBuffer();
+
+ void dump(int fd, const Vector<String16>& args);
+
+protected:
+ friend class AudioFlinger; // for mThread, mEffects
+ EffectChain(const EffectChain&);
+ EffectChain& operator =(const EffectChain&);
+
+ class SuspendedEffectDesc : public RefBase {
+ public:
+ SuspendedEffectDesc() : mRefCount(0) {}
+
+ int mRefCount;
+ effect_uuid_t mType;
+ wp<EffectModule> mEffect;
+ };
+
+ // get a list of effect modules to suspend when an effect of the type
+ // passed is enabled.
+ void getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
+
+ // get an effect module if it is currently enable
+ sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
+ // true if the effect whose descriptor is passed can be suspended
+ // OEMs can modify the rules implemented in this method to exclude specific effect
+ // types or implementations from the suspend/restore mechanism.
+ bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
+
+ void clearInputBuffer_l(sp<ThreadBase> thread);
+
+ wp<ThreadBase> mThread; // parent mixer thread
+ Mutex mLock; // mutex protecting effect list
+ Vector< sp<EffectModule> > mEffects; // list of effect modules
+ int mSessionId; // audio session ID
+ int16_t *mInBuffer; // chain input buffer
+ int16_t *mOutBuffer; // chain output buffer
+
+ // 'volatile' here means these are accessed with atomic operations instead of mutex
+ volatile int32_t mActiveTrackCnt; // number of active tracks connected
+ volatile int32_t mTrackCnt; // number of tracks connected
+
+ int32_t mTailBufferCount; // current effect tail buffer count
+ int32_t mMaxTailBuffers; // maximum effect tail buffers
+ bool mOwnInBuffer; // true if the chain owns its input buffer
+ int mVolumeCtrlIdx; // index of insert effect having control over volume
+ uint32_t mLeftVolume; // previous volume on left channel
+ uint32_t mRightVolume; // previous volume on right channel
+ uint32_t mNewLeftVolume; // new volume on left channel
+ uint32_t mNewRightVolume; // new volume on right channel
+ uint32_t mStrategy; // strategy for this effect chain
+ // mSuspendedEffects lists all effects currently suspended in the chain.
+ // Use effect type UUID timelow field as key. There is no real risk of identical
+ // timeLow fields among effect type UUIDs.
+ // Updated by updateSuspendedSessions_l() only.
+ KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
+};